|
Post by Admin on Dec 29, 2019 9:44:43 GMT
Use the following cheat code to achieve the result displayed in the video below. - Teleport/Warp Code: Teleport to Yass Plains - Civilian House
[/font][/ul] [/video][/div] Other Notes:- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, you'll want to (in most cases, with most of the teleporting cheat codes..but not always...) makesure that you have the 'Air Walker' cheat code turned on. That code is as follows: D00C0C26 4000 800B51B8 0001- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will sometimes ( not always necessary, but it can usually be helpful!) want to make use of the 'Walk Through Walls' cheat code in addition to the teleport & 'Air Walk' codes themselves. If you do use it, you really only need to turn it on once you have arrived to the destination where you may need to 'pass through a wall'. The 'Walk Through Walls' cheat code will not make you fall through the floor (the bottom ground you, the player aka MegaMan, stands upon) and generally once you have passed through the wall that you needed to pass through, it is usually then best to turn the 'Walk Through Walls' code off so that you don't accidentally pass through other walls you may not mean to pass through (usually doing that can put you into 'out of boundaries' areas and many times to an area where MegaMan will begin to fall because there is no Terrain but that is what the 'Air Walk' code is also recommended to be turned on for). The 'Walk Through Walls' cheat code is as follows: D004B464 0052 8004B466 10E0 D00B51B8 0201 8004B466 1000 D004B464 0052 8003C706 0441 D00B51B8 0201 8003C706 1000- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will almost always want to turn the code off, once the player has arrived where they wished to teleport to. Reason for this is, if you don't turn the code off once you've successfully teleported to where you were trying to warp/teleport to, it will re-teleport you there over and over again, until you turn the code off. This is explained in greater detail in earlier posts in this thread of teleportation/warp/stage+room modifier cheat codes for MML on PlayStation. If you wish to learn more about what I am explaining here, read the earlier posts in this thread of teleportation cheat codes. But it is a very simple concept to understand, especially if you yourself have already begun messing around with these codes. If one doesn't turn off the codes after making a successful teleport, then what will usually happen is a handful of possibilities depending on the specific teleportation cheat code the player in question is using. Either the game will crash, or you will successfully re-teleport to where you were and sometimes re-teleporting to the same spot over and over and over and over and over and over again and again and again and again can produce . I just wanted to point that out, because for that reason some people may wish to purposely leave such teleport cheat codes turned on just to glitch the game out. I know, as seen and discussed in some earlier posts in this thread, I had some fun with this myself. Hahaha! It was worth mentioning for those of you who do choose to mess around with these codes. I love finding ways to glitch out games, and if you can do it with cheat codes alone that makes things a lot easier! - Beyond making sure that the 'Air Walker' cheat code is additionally turned on when using any teleport/warp cheat code, if you have any troubles making use of these Teleport/Warp/Stage+Room Modifier cheat codes, then I recommend you closely read the text here: megaman.boards.net/post/11/thread. Aka the text from the first post in this thread. It details how the codes work, and reading all of that text should give one all of the understanding they need to understand how to make-use of these teleportation cheat codes. [/ul]
|
|
|
Post by Admin on Dec 29, 2019 9:46:23 GMT
Use the following cheat code to achieve the result displayed in the video below. - Teleport/Warp Code: Teleport to Yass Plains - The Junk Shop in The Yass Plains (in the video below, I teleported here way early in the game, before the player should be able to get to this location, and thus it seems the NPCs were nowhere to be found in the Junk Shop in Yass Plains, as seen in the video demonstration below... just thought I'd point that out for the viewers)
[/font][/ul] [/video][/div] Other Notes:- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, you'll want to (in most cases, with most of the teleporting cheat codes..but not always...) makesure that you have the 'Air Walker' cheat code turned on. That code is as follows: D00C0C26 4000 800B51B8 0001- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will sometimes ( not always necessary, but it can usually be helpful!) want to make use of the 'Walk Through Walls' cheat code in addition to the teleport & 'Air Walk' codes themselves. If you do use it, you really only need to turn it on once you have arrived to the destination where you may need to 'pass through a wall'. The 'Walk Through Walls' cheat code will not make you fall through the floor (the bottom ground you, the player aka MegaMan, stands upon) and generally once you have passed through the wall that you needed to pass through, it is usually then best to turn the 'Walk Through Walls' code off so that you don't accidentally pass through other walls you may not mean to pass through (usually doing that can put you into 'out of boundaries' areas and many times to an area where MegaMan will begin to fall because there is no Terrain but that is what the 'Air Walk' code is also recommended to be turned on for). The 'Walk Through Walls' cheat code is as follows: D004B464 0052 8004B466 10E0 D00B51B8 0201 8004B466 1000 D004B464 0052 8003C706 0441 D00B51B8 0201 8003C706 1000- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will almost always want to turn the code off, once the player has arrived where they wished to teleport to. Reason for this is, if you don't turn the code off once you've successfully teleported to where you were trying to warp/teleport to, it will re-teleport you there over and over again, until you turn the code off. This is explained in greater detail in earlier posts in this thread of teleportation/warp/stage+room modifier cheat codes for MML on PlayStation. If you wish to learn more about what I am explaining here, read the earlier posts in this thread of teleportation cheat codes. But it is a very simple concept to understand, especially if you yourself have already begun messing around with these codes. If one doesn't turn off the codes after making a successful teleport, then what will usually happen is a handful of possibilities depending on the specific teleportation cheat code the player in question is using. Either the game will crash, or you will successfully re-teleport to where you were and sometimes re-teleporting to the same spot over and over and over and over and over and over again and again and again and again can produce . I just wanted to point that out, because for that reason some people may wish to purposely leave such teleport cheat codes turned on just to glitch the game out. I know, as seen and discussed in some earlier posts in this thread, I had some fun with this myself. Hahaha! It was worth mentioning for those of you who do choose to mess around with these codes. I love finding ways to glitch out games, and if you can do it with cheat codes alone that makes things a lot easier! - Beyond making sure that the 'Air Walker' cheat code is additionally turned on when using any teleport/warp cheat code, if you have any troubles making use of these Teleport/Warp/Stage+Room Modifier cheat codes, then I recommend you closely read the text here: megaman.boards.net/post/11/thread. Aka the text from the first post in this thread. It details how the codes work, and reading all of that text should give one all of the understanding they need to understand how to make-use of these teleportation cheat codes. [/ul]
|
|
|
Post by Admin on Dec 29, 2019 10:07:24 GMT
Use the following cheat code to achieve the result displayed in the video below. - Teleport/Warp Code: Teleport to The Clozer Woods - Unknown 1
[/font][/ul] [/video][/div] Other Notes:- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, you'll want to (in most cases, with most of the teleporting cheat codes..but not always...) makesure that you have the 'Air Walker' cheat code turned on. That code is as follows: D00C0C26 4000 800B51B8 0001- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will sometimes ( not always necessary, but it can usually be helpful!) want to make use of the 'Walk Through Walls' cheat code in addition to the teleport & 'Air Walk' codes themselves. If you do use it, you really only need to turn it on once you have arrived to the destination where you may need to 'pass through a wall'. The 'Walk Through Walls' cheat code will not make you fall through the floor (the bottom ground you, the player aka MegaMan, stands upon) and generally once you have passed through the wall that you needed to pass through, it is usually then best to turn the 'Walk Through Walls' code off so that you don't accidentally pass through other walls you may not mean to pass through (usually doing that can put you into 'out of boundaries' areas and many times to an area where MegaMan will begin to fall because there is no Terrain but that is what the 'Air Walk' code is also recommended to be turned on for). The 'Walk Through Walls' cheat code is as follows: D004B464 0052 8004B466 10E0 D00B51B8 0201 8004B466 1000 D004B464 0052 8003C706 0441 D00B51B8 0201 8003C706 1000- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will almost always want to turn the code off, once the player has arrived where they wished to teleport to. Reason for this is, if you don't turn the code off once you've successfully teleported to where you were trying to warp/teleport to, it will re-teleport you there over and over again, until you turn the code off. This is explained in greater detail in earlier posts in this thread of teleportation/warp/stage+room modifier cheat codes for MML on PlayStation. If you wish to learn more about what I am explaining here, read the earlier posts in this thread of teleportation cheat codes. But it is a very simple concept to understand, especially if you yourself have already begun messing around with these codes. If one doesn't turn off the codes after making a successful teleport, then what will usually happen is a handful of possibilities depending on the specific teleportation cheat code the player in question is using. Either the game will crash, or you will successfully re-teleport to where you were and sometimes re-teleporting to the same spot over and over and over and over and over and over again and again and again and again can produce . I just wanted to point that out, because for that reason some people may wish to purposely leave such teleport cheat codes turned on just to glitch the game out. I know, as seen and discussed in some earlier posts in this thread, I had some fun with this myself. Hahaha! It was worth mentioning for those of you who do choose to mess around with these codes. I love finding ways to glitch out games, and if you can do it with cheat codes alone that makes things a lot easier! - Beyond making sure that the 'Air Walker' cheat code is additionally turned on when using any teleport/warp cheat code, if you have any troubles making use of these Teleport/Warp/Stage+Room Modifier cheat codes, then I recommend you closely read the text here: megaman.boards.net/post/11/thread. Aka the text from the first post in this thread. It details how the codes work, and reading all of that text should give one all of the understanding they need to understand how to make-use of these teleportation cheat codes. [/ul]
|
|
|
Post by Admin on Dec 29, 2019 10:10:39 GMT
Use the following cheat code to achieve the result displayed in the video below. - Teleport/Warp Code: Teleport to Outside of The Main Gate - Unknown 1
[/font][/ul] [/video][/div] Other Notes:- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, you'll want to (in most cases, with most of the teleporting cheat codes..but not always...) makesure that you have the 'Air Walker' cheat code turned on. That code is as follows: D00C0C26 4000 800B51B8 0001- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will sometimes ( not always necessary, but it can usually be helpful!) want to make use of the 'Walk Through Walls' cheat code in addition to the teleport & 'Air Walk' codes themselves. If you do use it, you really only need to turn it on once you have arrived to the destination where you may need to 'pass through a wall'. The 'Walk Through Walls' cheat code will not make you fall through the floor (the bottom ground you, the player aka MegaMan, stands upon) and generally once you have passed through the wall that you needed to pass through, it is usually then best to turn the 'Walk Through Walls' code off so that you don't accidentally pass through other walls you may not mean to pass through (usually doing that can put you into 'out of boundaries' areas and many times to an area where MegaMan will begin to fall because there is no Terrain but that is what the 'Air Walk' code is also recommended to be turned on for). The 'Walk Through Walls' cheat code is as follows: D004B464 0052 8004B466 10E0 D00B51B8 0201 8004B466 1000 D004B464 0052 8003C706 0441 D00B51B8 0201 8003C706 1000- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will almost always want to turn the code off, once the player has arrived where they wished to teleport to. Reason for this is, if you don't turn the code off once you've successfully teleported to where you were trying to warp/teleport to, it will re-teleport you there over and over again, until you turn the code off. This is explained in greater detail in earlier posts in this thread of teleportation/warp/stage+room modifier cheat codes for MML on PlayStation. If you wish to learn more about what I am explaining here, read the earlier posts in this thread of teleportation cheat codes. But it is a very simple concept to understand, especially if you yourself have already begun messing around with these codes. If one doesn't turn off the codes after making a successful teleport, then what will usually happen is a handful of possibilities depending on the specific teleportation cheat code the player in question is using. Either the game will crash, or you will successfully re-teleport to where you were and sometimes re-teleporting to the same spot over and over and over and over and over and over again and again and again and again can produce . I just wanted to point that out, because for that reason some people may wish to purposely leave such teleport cheat codes turned on just to glitch the game out. I know, as seen and discussed in some earlier posts in this thread, I had some fun with this myself. Hahaha! It was worth mentioning for those of you who do choose to mess around with these codes. I love finding ways to glitch out games, and if you can do it with cheat codes alone that makes things a lot easier! - Beyond making sure that the 'Air Walker' cheat code is additionally turned on when using any teleport/warp cheat code, if you have any troubles making use of these Teleport/Warp/Stage+Room Modifier cheat codes, then I recommend you closely read the text here: megaman.boards.net/post/11/thread. Aka the text from the first post in this thread. It details how the codes work, and reading all of that text should give one all of the understanding they need to understand how to make-use of these teleportation cheat codes. [/ul]
|
|
|
Post by Admin on Dec 29, 2019 10:14:18 GMT
Use the following cheat code to achieve the result displayed in the video below. - Teleport/Warp Code: Teleport to Clozer Woods Ruins - The Key Room aka Control Center Room
[/font][/ul] [/video][/div] Other Notes:- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, you'll want to (in most cases, with most of the teleporting cheat codes..but not always...) makesure that you have the 'Air Walker' cheat code turned on. That code is as follows: D00C0C26 4000 800B51B8 0001- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will sometimes ( not always necessary, but it can usually be helpful!) want to make use of the 'Walk Through Walls' cheat code in addition to the teleport & 'Air Walk' codes themselves. If you do use it, you really only need to turn it on once you have arrived to the destination where you may need to 'pass through a wall'. The 'Walk Through Walls' cheat code will not make you fall through the floor (the bottom ground you, the player aka MegaMan, stands upon) and generally once you have passed through the wall that you needed to pass through, it is usually then best to turn the 'Walk Through Walls' code off so that you don't accidentally pass through other walls you may not mean to pass through (usually doing that can put you into 'out of boundaries' areas and many times to an area where MegaMan will begin to fall because there is no Terrain but that is what the 'Air Walk' code is also recommended to be turned on for). The 'Walk Through Walls' cheat code is as follows: D004B464 0052 8004B466 10E0 D00B51B8 0201 8004B466 1000 D004B464 0052 8003C706 0441 D00B51B8 0201 8003C706 1000- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will almost always want to turn the code off, once the player has arrived where they wished to teleport to. Reason for this is, if you don't turn the code off once you've successfully teleported to where you were trying to warp/teleport to, it will re-teleport you there over and over again, until you turn the code off. This is explained in greater detail in earlier posts in this thread of teleportation/warp/stage+room modifier cheat codes for MML on PlayStation. If you wish to learn more about what I am explaining here, read the earlier posts in this thread of teleportation cheat codes. But it is a very simple concept to understand, especially if you yourself have already begun messing around with these codes. If one doesn't turn off the codes after making a successful teleport, then what will usually happen is a handful of possibilities depending on the specific teleportation cheat code the player in question is using. Either the game will crash, or you will successfully re-teleport to where you were and sometimes re-teleporting to the same spot over and over and over and over and over and over again and again and again and again can produce . I just wanted to point that out, because for that reason some people may wish to purposely leave such teleport cheat codes turned on just to glitch the game out. I know, as seen and discussed in some earlier posts in this thread, I had some fun with this myself. Hahaha! It was worth mentioning for those of you who do choose to mess around with these codes. I love finding ways to glitch out games, and if you can do it with cheat codes alone that makes things a lot easier! - Beyond making sure that the 'Air Walker' cheat code is additionally turned on when using any teleport/warp cheat code, if you have any troubles making use of these Teleport/Warp/Stage+Room Modifier cheat codes, then I recommend you closely read the text here: megaman.boards.net/post/11/thread. Aka the text from the first post in this thread. It details how the codes work, and reading all of that text should give one all of the understanding they need to understand how to make-use of these teleportation cheat codes. [/ul]
|
|
|
Post by Admin on Dec 29, 2019 10:15:57 GMT
Use the following cheat code to achieve the result displayed in the video below. - Teleport/Warp Code: Teleport to Clozer Woods Ruins - Barrell Caskett's Room on The Flutter
[/font][/ul] [/video][/div] Other Notes:- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, you'll want to (in most cases, with most of the teleporting cheat codes..but not always...) makesure that you have the 'Air Walker' cheat code turned on. That code is as follows: D00C0C26 4000 800B51B8 0001- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will sometimes ( not always necessary, but it can usually be helpful!) want to make use of the 'Walk Through Walls' cheat code in addition to the teleport & 'Air Walk' codes themselves. If you do use it, you really only need to turn it on once you have arrived to the destination where you may need to 'pass through a wall'. The 'Walk Through Walls' cheat code will not make you fall through the floor (the bottom ground you, the player aka MegaMan, stands upon) and generally once you have passed through the wall that you needed to pass through, it is usually then best to turn the 'Walk Through Walls' code off so that you don't accidentally pass through other walls you may not mean to pass through (usually doing that can put you into 'out of boundaries' areas and many times to an area where MegaMan will begin to fall because there is no Terrain but that is what the 'Air Walk' code is also recommended to be turned on for). The 'Walk Through Walls' cheat code is as follows: D004B464 0052 8004B466 10E0 D00B51B8 0201 8004B466 1000 D004B464 0052 8003C706 0441 D00B51B8 0201 8003C706 1000- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will almost always want to turn the code off, once the player has arrived where they wished to teleport to. Reason for this is, if you don't turn the code off once you've successfully teleported to where you were trying to warp/teleport to, it will re-teleport you there over and over again, until you turn the code off. This is explained in greater detail in earlier posts in this thread of teleportation/warp/stage+room modifier cheat codes for MML on PlayStation. If you wish to learn more about what I am explaining here, read the earlier posts in this thread of teleportation cheat codes. But it is a very simple concept to understand, especially if you yourself have already begun messing around with these codes. If one doesn't turn off the codes after making a successful teleport, then what will usually happen is a handful of possibilities depending on the specific teleportation cheat code the player in question is using. Either the game will crash, or you will successfully re-teleport to where you were and sometimes re-teleporting to the same spot over and over and over and over and over and over again and again and again and again can produce . I just wanted to point that out, because for that reason some people may wish to purposely leave such teleport cheat codes turned on just to glitch the game out. I know, as seen and discussed in some earlier posts in this thread, I had some fun with this myself. Hahaha! It was worth mentioning for those of you who do choose to mess around with these codes. I love finding ways to glitch out games, and if you can do it with cheat codes alone that makes things a lot easier! - Beyond making sure that the 'Air Walker' cheat code is additionally turned on when using any teleport/warp cheat code, if you have any troubles making use of these Teleport/Warp/Stage+Room Modifier cheat codes, then I recommend you closely read the text here: megaman.boards.net/post/11/thread. Aka the text from the first post in this thread. It details how the codes work, and reading all of that text should give one all of the understanding they need to understand how to make-use of these teleportation cheat codes. [/ul]
|
|
|
Post by Admin on Dec 29, 2019 10:17:13 GMT
Use the following cheat code to achieve the result displayed in the video below. - Teleport/Warp Code: Teleport to Clozer Woods Ruins - MegaMan Volnutt's Room on The Flutter
[/font][/ul] [/video][/div] Other Notes:- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, you'll want to (in most cases, with most of the teleporting cheat codes..but not always...) makesure that you have the 'Air Walker' cheat code turned on. That code is as follows: D00C0C26 4000 800B51B8 0001- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will sometimes ( not always necessary, but it can usually be helpful!) want to make use of the 'Walk Through Walls' cheat code in addition to the teleport & 'Air Walk' codes themselves. If you do use it, you really only need to turn it on once you have arrived to the destination where you may need to 'pass through a wall'. The 'Walk Through Walls' cheat code will not make you fall through the floor (the bottom ground you, the player aka MegaMan, stands upon) and generally once you have passed through the wall that you needed to pass through, it is usually then best to turn the 'Walk Through Walls' code off so that you don't accidentally pass through other walls you may not mean to pass through (usually doing that can put you into 'out of boundaries' areas and many times to an area where MegaMan will begin to fall because there is no Terrain but that is what the 'Air Walk' code is also recommended to be turned on for). The 'Walk Through Walls' cheat code is as follows: D004B464 0052 8004B466 10E0 D00B51B8 0201 8004B466 1000 D004B464 0052 8003C706 0441 D00B51B8 0201 8003C706 1000- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will almost always want to turn the code off, once the player has arrived where they wished to teleport to. Reason for this is, if you don't turn the code off once you've successfully teleported to where you were trying to warp/teleport to, it will re-teleport you there over and over again, until you turn the code off. This is explained in greater detail in earlier posts in this thread of teleportation/warp/stage+room modifier cheat codes for MML on PlayStation. If you wish to learn more about what I am explaining here, read the earlier posts in this thread of teleportation cheat codes. But it is a very simple concept to understand, especially if you yourself have already begun messing around with these codes. If one doesn't turn off the codes after making a successful teleport, then what will usually happen is a handful of possibilities depending on the specific teleportation cheat code the player in question is using. Either the game will crash, or you will successfully re-teleport to where you were and sometimes re-teleporting to the same spot over and over and over and over and over and over again and again and again and again can produce . I just wanted to point that out, because for that reason some people may wish to purposely leave such teleport cheat codes turned on just to glitch the game out. I know, as seen and discussed in some earlier posts in this thread, I had some fun with this myself. Hahaha! It was worth mentioning for those of you who do choose to mess around with these codes. I love finding ways to glitch out games, and if you can do it with cheat codes alone that makes things a lot easier! - Beyond making sure that the 'Air Walker' cheat code is additionally turned on when using any teleport/warp cheat code, if you have any troubles making use of these Teleport/Warp/Stage+Room Modifier cheat codes, then I recommend you closely read the text here: megaman.boards.net/post/11/thread. Aka the text from the first post in this thread. It details how the codes work, and reading all of that text should give one all of the understanding they need to understand how to make-use of these teleportation cheat codes. [/ul]
|
|
|
Post by Admin on Dec 29, 2019 10:19:17 GMT
Use the following cheat code to achieve the result displayed in the video below. - Teleport/Warp Code: Teleport to Lake Jyun Ruins - The Refractor Room
[/font][/ul] [/video][/div] Other Notes:- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, you'll want to (in most cases, with most of the teleporting cheat codes..but not always...) makesure that you have the 'Air Walker' cheat code turned on. That code is as follows: D00C0C26 4000 800B51B8 0001- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will sometimes ( not always necessary, but it can usually be helpful!) want to make use of the 'Walk Through Walls' cheat code in addition to the teleport & 'Air Walk' codes themselves. If you do use it, you really only need to turn it on once you have arrived to the destination where you may need to 'pass through a wall'. The 'Walk Through Walls' cheat code will not make you fall through the floor (the bottom ground you, the player aka MegaMan, stands upon) and generally once you have passed through the wall that you needed to pass through, it is usually then best to turn the 'Walk Through Walls' code off so that you don't accidentally pass through other walls you may not mean to pass through (usually doing that can put you into 'out of boundaries' areas and many times to an area where MegaMan will begin to fall because there is no Terrain but that is what the 'Air Walk' code is also recommended to be turned on for). The 'Walk Through Walls' cheat code is as follows: D004B464 0052 8004B466 10E0 D00B51B8 0201 8004B466 1000 D004B464 0052 8003C706 0441 D00B51B8 0201 8003C706 1000- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will almost always want to turn the code off, once the player has arrived where they wished to teleport to. Reason for this is, if you don't turn the code off once you've successfully teleported to where you were trying to warp/teleport to, it will re-teleport you there over and over again, until you turn the code off. This is explained in greater detail in earlier posts in this thread of teleportation/warp/stage+room modifier cheat codes for MML on PlayStation. If you wish to learn more about what I am explaining here, read the earlier posts in this thread of teleportation cheat codes. But it is a very simple concept to understand, especially if you yourself have already begun messing around with these codes. If one doesn't turn off the codes after making a successful teleport, then what will usually happen is a handful of possibilities depending on the specific teleportation cheat code the player in question is using. Either the game will crash, or you will successfully re-teleport to where you were and sometimes re-teleporting to the same spot over and over and over and over and over and over again and again and again and again can produce . I just wanted to point that out, because for that reason some people may wish to purposely leave such teleport cheat codes turned on just to glitch the game out. I know, as seen and discussed in some earlier posts in this thread, I had some fun with this myself. Hahaha! It was worth mentioning for those of you who do choose to mess around with these codes. I love finding ways to glitch out games, and if you can do it with cheat codes alone that makes things a lot easier! - Beyond making sure that the 'Air Walker' cheat code is additionally turned on when using any teleport/warp cheat code, if you have any troubles making use of these Teleport/Warp/Stage+Room Modifier cheat codes, then I recommend you closely read the text here: megaman.boards.net/post/11/thread. Aka the text from the first post in this thread. It details how the codes work, and reading all of that text should give one all of the understanding they need to understand how to make-use of these teleportation cheat codes. [/ul]
|
|
|
Post by Admin on Dec 29, 2019 10:20:06 GMT
Use the following cheat code to achieve the result displayed in the video below. - Teleport/Warp Code: Teleport to The Game's Ending - The Bonne's Boat Interior
[/font][/ul] [/video][/div] Other Notes:- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, you'll want to (in most cases, with most of the teleporting cheat codes..but not always...) makesure that you have the 'Air Walker' cheat code turned on. That code is as follows: D00C0C26 4000 800B51B8 0001- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will sometimes ( not always necessary, but it can usually be helpful!) want to make use of the 'Walk Through Walls' cheat code in addition to the teleport & 'Air Walk' codes themselves. If you do use it, you really only need to turn it on once you have arrived to the destination where you may need to 'pass through a wall'. The 'Walk Through Walls' cheat code will not make you fall through the floor (the bottom ground you, the player aka MegaMan, stands upon) and generally once you have passed through the wall that you needed to pass through, it is usually then best to turn the 'Walk Through Walls' code off so that you don't accidentally pass through other walls you may not mean to pass through (usually doing that can put you into 'out of boundaries' areas and many times to an area where MegaMan will begin to fall because there is no Terrain but that is what the 'Air Walk' code is also recommended to be turned on for). The 'Walk Through Walls' cheat code is as follows: D004B464 0052 8004B466 10E0 D00B51B8 0201 8004B466 1000 D004B464 0052 8003C706 0441 D00B51B8 0201 8003C706 1000- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will almost always want to turn the code off, once the player has arrived where they wished to teleport to. Reason for this is, if you don't turn the code off once you've successfully teleported to where you were trying to warp/teleport to, it will re-teleport you there over and over again, until you turn the code off. This is explained in greater detail in earlier posts in this thread of teleportation/warp/stage+room modifier cheat codes for MML on PlayStation. If you wish to learn more about what I am explaining here, read the earlier posts in this thread of teleportation cheat codes. But it is a very simple concept to understand, especially if you yourself have already begun messing around with these codes. If one doesn't turn off the codes after making a successful teleport, then what will usually happen is a handful of possibilities depending on the specific teleportation cheat code the player in question is using. Either the game will crash, or you will successfully re-teleport to where you were and sometimes re-teleporting to the same spot over and over and over and over and over and over again and again and again and again can produce . I just wanted to point that out, because for that reason some people may wish to purposely leave such teleport cheat codes turned on just to glitch the game out. I know, as seen and discussed in some earlier posts in this thread, I had some fun with this myself. Hahaha! It was worth mentioning for those of you who do choose to mess around with these codes. I love finding ways to glitch out games, and if you can do it with cheat codes alone that makes things a lot easier! - Beyond making sure that the 'Air Walker' cheat code is additionally turned on when using any teleport/warp cheat code, if you have any troubles making use of these Teleport/Warp/Stage+Room Modifier cheat codes, then I recommend you closely read the text here: megaman.boards.net/post/11/thread. Aka the text from the first post in this thread. It details how the codes work, and reading all of that text should give one all of the understanding they need to understand how to make-use of these teleportation cheat codes. [/ul]
|
|
|
Post by Admin on Dec 29, 2019 10:23:39 GMT
Use the following cheat code to achieve the result displayed in the video below. - Teleport/Warp Code: Teleport to The Game's Ending - The Ocean
[/font][/ul] [/video][/div] Other Notes:- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, you'll want to (in most cases, with most of the teleporting cheat codes..but not always...) makesure that you have the 'Air Walker' cheat code turned on. That code is as follows: D00C0C26 4000 800B51B8 0001- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will sometimes ( not always necessary, but it can usually be helpful!) want to make use of the 'Walk Through Walls' cheat code in addition to the teleport & 'Air Walk' codes themselves. If you do use it, you really only need to turn it on once you have arrived to the destination where you may need to 'pass through a wall'. The 'Walk Through Walls' cheat code will not make you fall through the floor (the bottom ground you, the player aka MegaMan, stands upon) and generally once you have passed through the wall that you needed to pass through, it is usually then best to turn the 'Walk Through Walls' code off so that you don't accidentally pass through other walls you may not mean to pass through (usually doing that can put you into 'out of boundaries' areas and many times to an area where MegaMan will begin to fall because there is no Terrain but that is what the 'Air Walk' code is also recommended to be turned on for). The 'Walk Through Walls' cheat code is as follows: D004B464 0052 8004B466 10E0 D00B51B8 0201 8004B466 1000 D004B464 0052 8003C706 0441 D00B51B8 0201 8003C706 1000- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will almost always want to turn the code off, once the player has arrived where they wished to teleport to. Reason for this is, if you don't turn the code off once you've successfully teleported to where you were trying to warp/teleport to, it will re-teleport you there over and over again, until you turn the code off. This is explained in greater detail in earlier posts in this thread of teleportation/warp/stage+room modifier cheat codes for MML on PlayStation. If you wish to learn more about what I am explaining here, read the earlier posts in this thread of teleportation cheat codes. But it is a very simple concept to understand, especially if you yourself have already begun messing around with these codes. If one doesn't turn off the codes after making a successful teleport, then what will usually happen is a handful of possibilities depending on the specific teleportation cheat code the player in question is using. Either the game will crash, or you will successfully re-teleport to where you were and sometimes re-teleporting to the same spot over and over and over and over and over and over again and again and again and again can produce . I just wanted to point that out, because for that reason some people may wish to purposely leave such teleport cheat codes turned on just to glitch the game out. I know, as seen and discussed in some earlier posts in this thread, I had some fun with this myself. Hahaha! It was worth mentioning for those of you who do choose to mess around with these codes. I love finding ways to glitch out games, and if you can do it with cheat codes alone that makes things a lot easier! - Beyond making sure that the 'Air Walker' cheat code is additionally turned on when using any teleport/warp cheat code, if you have any troubles making use of these Teleport/Warp/Stage+Room Modifier cheat codes, then I recommend you closely read the text here: megaman.boards.net/post/11/thread. Aka the text from the first post in this thread. It details how the codes work, and reading all of that text should give one all of the understanding they need to understand how to make-use of these teleportation cheat codes. [/ul]
|
|
|
Post by Admin on Dec 29, 2019 10:25:48 GMT
Use the following cheat code to achieve the result displayed in the video below. - Teleport/Warp Code: Teleport to Flutter to Clozer Woods SubGate - Flutter Arriving at The Clozer Woods Ruins SubGate Cutscene
[/font][/ul] [/video][/div] Other Notes:- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, you'll want to (in most cases, with most of the teleporting cheat codes..but not always...) makesure that you have the 'Air Walker' cheat code turned on. That code is as follows: D00C0C26 4000 800B51B8 0001- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will sometimes ( not always necessary, but it can usually be helpful!) want to make use of the 'Walk Through Walls' cheat code in addition to the teleport & 'Air Walk' codes themselves. If you do use it, you really only need to turn it on once you have arrived to the destination where you may need to 'pass through a wall'. The 'Walk Through Walls' cheat code will not make you fall through the floor (the bottom ground you, the player aka MegaMan, stands upon) and generally once you have passed through the wall that you needed to pass through, it is usually then best to turn the 'Walk Through Walls' code off so that you don't accidentally pass through other walls you may not mean to pass through (usually doing that can put you into 'out of boundaries' areas and many times to an area where MegaMan will begin to fall because there is no Terrain but that is what the 'Air Walk' code is also recommended to be turned on for). The 'Walk Through Walls' cheat code is as follows: D004B464 0052 8004B466 10E0 D00B51B8 0201 8004B466 1000 D004B464 0052 8003C706 0441 D00B51B8 0201 8003C706 1000- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will almost always want to turn the code off, once the player has arrived where they wished to teleport to. Reason for this is, if you don't turn the code off once you've successfully teleported to where you were trying to warp/teleport to, it will re-teleport you there over and over again, until you turn the code off. This is explained in greater detail in earlier posts in this thread of teleportation/warp/stage+room modifier cheat codes for MML on PlayStation. If you wish to learn more about what I am explaining here, read the earlier posts in this thread of teleportation cheat codes. But it is a very simple concept to understand, especially if you yourself have already begun messing around with these codes. If one doesn't turn off the codes after making a successful teleport, then what will usually happen is a handful of possibilities depending on the specific teleportation cheat code the player in question is using. Either the game will crash, or you will successfully re-teleport to where you were and sometimes re-teleporting to the same spot over and over and over and over and over and over again and again and again and again can produce . I just wanted to point that out, because for that reason some people may wish to purposely leave such teleport cheat codes turned on just to glitch the game out. I know, as seen and discussed in some earlier posts in this thread, I had some fun with this myself. Hahaha! It was worth mentioning for those of you who do choose to mess around with these codes. I love finding ways to glitch out games, and if you can do it with cheat codes alone that makes things a lot easier! - Beyond making sure that the 'Air Walker' cheat code is additionally turned on when using any teleport/warp cheat code, if you have any troubles making use of these Teleport/Warp/Stage+Room Modifier cheat codes, then I recommend you closely read the text here: megaman.boards.net/post/11/thread. Aka the text from the first post in this thread. It details how the codes work, and reading all of that text should give one all of the understanding they need to understand how to make-use of these teleportation cheat codes. [/ul]
|
|
|
Post by Admin on Dec 29, 2019 10:27:43 GMT
Use the following cheat code to achieve the result displayed in the video below. - Teleport/Warp Code: Teleport to Flutter to Clozer Woods SubGate - The Bridge of The Flutter
[/font][/ul] [/video][/div] Other Notes:- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, you'll want to (in most cases, with most of the teleporting cheat codes..but not always...) makesure that you have the 'Air Walker' cheat code turned on. That code is as follows: D00C0C26 4000 800B51B8 0001- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will sometimes ( not always necessary, but it can usually be helpful!) want to make use of the 'Walk Through Walls' cheat code in addition to the teleport & 'Air Walk' codes themselves. If you do use it, you really only need to turn it on once you have arrived to the destination where you may need to 'pass through a wall'. The 'Walk Through Walls' cheat code will not make you fall through the floor (the bottom ground you, the player aka MegaMan, stands upon) and generally once you have passed through the wall that you needed to pass through, it is usually then best to turn the 'Walk Through Walls' code off so that you don't accidentally pass through other walls you may not mean to pass through (usually doing that can put you into 'out of boundaries' areas and many times to an area where MegaMan will begin to fall because there is no Terrain but that is what the 'Air Walk' code is also recommended to be turned on for). The 'Walk Through Walls' cheat code is as follows: D004B464 0052 8004B466 10E0 D00B51B8 0201 8004B466 1000 D004B464 0052 8003C706 0441 D00B51B8 0201 8003C706 1000- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will almost always want to turn the code off, once the player has arrived where they wished to teleport to. Reason for this is, if you don't turn the code off once you've successfully teleported to where you were trying to warp/teleport to, it will re-teleport you there over and over again, until you turn the code off. This is explained in greater detail in earlier posts in this thread of teleportation/warp/stage+room modifier cheat codes for MML on PlayStation. If you wish to learn more about what I am explaining here, read the earlier posts in this thread of teleportation cheat codes. But it is a very simple concept to understand, especially if you yourself have already begun messing around with these codes. If one doesn't turn off the codes after making a successful teleport, then what will usually happen is a handful of possibilities depending on the specific teleportation cheat code the player in question is using. Either the game will crash, or you will successfully re-teleport to where you were and sometimes re-teleporting to the same spot over and over and over and over and over and over again and again and again and again can produce . I just wanted to point that out, because for that reason some people may wish to purposely leave such teleport cheat codes turned on just to glitch the game out. I know, as seen and discussed in some earlier posts in this thread, I had some fun with this myself. Hahaha! It was worth mentioning for those of you who do choose to mess around with these codes. I love finding ways to glitch out games, and if you can do it with cheat codes alone that makes things a lot easier! - Beyond making sure that the 'Air Walker' cheat code is additionally turned on when using any teleport/warp cheat code, if you have any troubles making use of these Teleport/Warp/Stage+Room Modifier cheat codes, then I recommend you closely read the text here: megaman.boards.net/post/11/thread. Aka the text from the first post in this thread. It details how the codes work, and reading all of that text should give one all of the understanding they need to understand how to make-use of these teleportation cheat codes. [/ul]
|
|
|
Post by Admin on Dec 29, 2019 10:29:34 GMT
Use the following cheat code to achieve the result displayed in the video below. - Teleport/Warp Code: Teleport to Flutter to Clozer Woods SubGate - The Flutter Leaving Clozer Woods Ruins SubGate & Return Landing in Cardon Forest Cutscene
[/font][/ul] [/video][/div] Other Notes:- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, you'll want to (in most cases, with most of the teleporting cheat codes..but not always...) makesure that you have the 'Air Walker' cheat code turned on. That code is as follows: D00C0C26 4000 800B51B8 0001- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will sometimes ( not always necessary, but it can usually be helpful!) want to make use of the 'Walk Through Walls' cheat code in addition to the teleport & 'Air Walk' codes themselves. If you do use it, you really only need to turn it on once you have arrived to the destination where you may need to 'pass through a wall'. The 'Walk Through Walls' cheat code will not make you fall through the floor (the bottom ground you, the player aka MegaMan, stands upon) and generally once you have passed through the wall that you needed to pass through, it is usually then best to turn the 'Walk Through Walls' code off so that you don't accidentally pass through other walls you may not mean to pass through (usually doing that can put you into 'out of boundaries' areas and many times to an area where MegaMan will begin to fall because there is no Terrain but that is what the 'Air Walk' code is also recommended to be turned on for). The 'Walk Through Walls' cheat code is as follows: D004B464 0052 8004B466 10E0 D00B51B8 0201 8004B466 1000 D004B464 0052 8003C706 0441 D00B51B8 0201 8003C706 1000- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will almost always want to turn the code off, once the player has arrived where they wished to teleport to. Reason for this is, if you don't turn the code off once you've successfully teleported to where you were trying to warp/teleport to, it will re-teleport you there over and over again, until you turn the code off. This is explained in greater detail in earlier posts in this thread of teleportation/warp/stage+room modifier cheat codes for MML on PlayStation. If you wish to learn more about what I am explaining here, read the earlier posts in this thread of teleportation cheat codes. But it is a very simple concept to understand, especially if you yourself have already begun messing around with these codes. If one doesn't turn off the codes after making a successful teleport, then what will usually happen is a handful of possibilities depending on the specific teleportation cheat code the player in question is using. Either the game will crash, or you will successfully re-teleport to where you were and sometimes re-teleporting to the same spot over and over and over and over and over and over again and again and again and again can produce . I just wanted to point that out, because for that reason some people may wish to purposely leave such teleport cheat codes turned on just to glitch the game out. I know, as seen and discussed in some earlier posts in this thread, I had some fun with this myself. Hahaha! It was worth mentioning for those of you who do choose to mess around with these codes. I love finding ways to glitch out games, and if you can do it with cheat codes alone that makes things a lot easier! - Beyond making sure that the 'Air Walker' cheat code is additionally turned on when using any teleport/warp cheat code, if you have any troubles making use of these Teleport/Warp/Stage+Room Modifier cheat codes, then I recommend you closely read the text here: megaman.boards.net/post/11/thread. Aka the text from the first post in this thread. It details how the codes work, and reading all of that text should give one all of the understanding they need to understand how to make-use of these teleportation cheat codes. [/ul]
|
|
|
Post by Admin on Dec 29, 2019 10:32:12 GMT
Use the following cheat code to achieve the result displayed in the video below. - Teleport/Warp Code: Teleport to Gesellschaft War with The Bonne Pirates - Small Bridge on The Gesellschaft Ship
[/font][/ul] [/video][/div] Other Notes:- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, you'll want to (in most cases, with most of the teleporting cheat codes..but not always...) makesure that you have the 'Air Walker' cheat code turned on. That code is as follows: D00C0C26 4000 800B51B8 0001- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will sometimes ( not always necessary, but it can usually be helpful!) want to make use of the 'Walk Through Walls' cheat code in addition to the teleport & 'Air Walk' codes themselves. If you do use it, you really only need to turn it on once you have arrived to the destination where you may need to 'pass through a wall'. The 'Walk Through Walls' cheat code will not make you fall through the floor (the bottom ground you, the player aka MegaMan, stands upon) and generally once you have passed through the wall that you needed to pass through, it is usually then best to turn the 'Walk Through Walls' code off so that you don't accidentally pass through other walls you may not mean to pass through (usually doing that can put you into 'out of boundaries' areas and many times to an area where MegaMan will begin to fall because there is no Terrain but that is what the 'Air Walk' code is also recommended to be turned on for). The 'Walk Through Walls' cheat code is as follows: D004B464 0052 8004B466 10E0 D00B51B8 0201 8004B466 1000 D004B464 0052 8003C706 0441 D00B51B8 0201 8003C706 1000- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will almost always want to turn the code off, once the player has arrived where they wished to teleport to. Reason for this is, if you don't turn the code off once you've successfully teleported to where you were trying to warp/teleport to, it will re-teleport you there over and over again, until you turn the code off. This is explained in greater detail in earlier posts in this thread of teleportation/warp/stage+room modifier cheat codes for MML on PlayStation. If you wish to learn more about what I am explaining here, read the earlier posts in this thread of teleportation cheat codes. But it is a very simple concept to understand, especially if you yourself have already begun messing around with these codes. If one doesn't turn off the codes after making a successful teleport, then what will usually happen is a handful of possibilities depending on the specific teleportation cheat code the player in question is using. Either the game will crash, or you will successfully re-teleport to where you were and sometimes re-teleporting to the same spot over and over and over and over and over and over again and again and again and again can produce . I just wanted to point that out, because for that reason some people may wish to purposely leave such teleport cheat codes turned on just to glitch the game out. I know, as seen and discussed in some earlier posts in this thread, I had some fun with this myself. Hahaha! It was worth mentioning for those of you who do choose to mess around with these codes. I love finding ways to glitch out games, and if you can do it with cheat codes alone that makes things a lot easier! - Beyond making sure that the 'Air Walker' cheat code is additionally turned on when using any teleport/warp cheat code, if you have any troubles making use of these Teleport/Warp/Stage+Room Modifier cheat codes, then I recommend you closely read the text here: megaman.boards.net/post/11/thread. Aka the text from the first post in this thread. It details how the codes work, and reading all of that text should give one all of the understanding they need to understand how to make-use of these teleportation cheat codes. [/ul]
|
|
|
Post by Admin on Dec 29, 2019 10:33:37 GMT
Use the following cheat code to achieve the result displayed in the video below. - Teleport/Warp Code: Teleport to Gesellschaft War with The Bonne Pirates - The Bridge of The Flutter
[/font][/ul] [/video][/div] Other Notes:- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, you'll want to (in most cases, with most of the teleporting cheat codes..but not always...) makesure that you have the 'Air Walker' cheat code turned on. That code is as follows: D00C0C26 4000 800B51B8 0001- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will sometimes ( not always necessary, but it can usually be helpful!) want to make use of the 'Walk Through Walls' cheat code in addition to the teleport & 'Air Walk' codes themselves. If you do use it, you really only need to turn it on once you have arrived to the destination where you may need to 'pass through a wall'. The 'Walk Through Walls' cheat code will not make you fall through the floor (the bottom ground you, the player aka MegaMan, stands upon) and generally once you have passed through the wall that you needed to pass through, it is usually then best to turn the 'Walk Through Walls' code off so that you don't accidentally pass through other walls you may not mean to pass through (usually doing that can put you into 'out of boundaries' areas and many times to an area where MegaMan will begin to fall because there is no Terrain but that is what the 'Air Walk' code is also recommended to be turned on for). The 'Walk Through Walls' cheat code is as follows: D004B464 0052 8004B466 10E0 D00B51B8 0201 8004B466 1000 D004B464 0052 8003C706 0441 D00B51B8 0201 8003C706 1000- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will almost always want to turn the code off, once the player has arrived where they wished to teleport to. Reason for this is, if you don't turn the code off once you've successfully teleported to where you were trying to warp/teleport to, it will re-teleport you there over and over again, until you turn the code off. This is explained in greater detail in earlier posts in this thread of teleportation/warp/stage+room modifier cheat codes for MML on PlayStation. If you wish to learn more about what I am explaining here, read the earlier posts in this thread of teleportation cheat codes. But it is a very simple concept to understand, especially if you yourself have already begun messing around with these codes. If one doesn't turn off the codes after making a successful teleport, then what will usually happen is a handful of possibilities depending on the specific teleportation cheat code the player in question is using. Either the game will crash, or you will successfully re-teleport to where you were and sometimes re-teleporting to the same spot over and over and over and over and over and over again and again and again and again can produce . I just wanted to point that out, because for that reason some people may wish to purposely leave such teleport cheat codes turned on just to glitch the game out. I know, as seen and discussed in some earlier posts in this thread, I had some fun with this myself. Hahaha! It was worth mentioning for those of you who do choose to mess around with these codes. I love finding ways to glitch out games, and if you can do it with cheat codes alone that makes things a lot easier! - Beyond making sure that the 'Air Walker' cheat code is additionally turned on when using any teleport/warp cheat code, if you have any troubles making use of these Teleport/Warp/Stage+Room Modifier cheat codes, then I recommend you closely read the text here: megaman.boards.net/post/11/thread. Aka the text from the first post in this thread. It details how the codes work, and reading all of that text should give one all of the understanding they need to understand how to make-use of these teleportation cheat codes. [/ul]
|
|
|
Post by Admin on Dec 29, 2019 10:35:28 GMT
Use the following cheat code to achieve the result displayed in the video below. - Teleport/Warp Code: Teleport to Gesellschaft War with The Bonne Pirates - Gesellschaft Headquarters (HQ) Bridge inside of The Gesellschaft Bonne Pirate Ship
[/font][/ul] [/video][/div] Other Notes:- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, you'll want to (in most cases, with most of the teleporting cheat codes..but not always...) makesure that you have the 'Air Walker' cheat code turned on. That code is as follows: D00C0C26 4000 800B51B8 0001- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will sometimes ( not always necessary, but it can usually be helpful!) want to make use of the 'Walk Through Walls' cheat code in addition to the teleport & 'Air Walk' codes themselves. If you do use it, you really only need to turn it on once you have arrived to the destination where you may need to 'pass through a wall'. The 'Walk Through Walls' cheat code will not make you fall through the floor (the bottom ground you, the player aka MegaMan, stands upon) and generally once you have passed through the wall that you needed to pass through, it is usually then best to turn the 'Walk Through Walls' code off so that you don't accidentally pass through other walls you may not mean to pass through (usually doing that can put you into 'out of boundaries' areas and many times to an area where MegaMan will begin to fall because there is no Terrain but that is what the 'Air Walk' code is also recommended to be turned on for). The 'Walk Through Walls' cheat code is as follows: D004B464 0052 8004B466 10E0 D00B51B8 0201 8004B466 1000 D004B464 0052 8003C706 0441 D00B51B8 0201 8003C706 1000- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will almost always want to turn the code off, once the player has arrived where they wished to teleport to. Reason for this is, if you don't turn the code off once you've successfully teleported to where you were trying to warp/teleport to, it will re-teleport you there over and over again, until you turn the code off. This is explained in greater detail in earlier posts in this thread of teleportation/warp/stage+room modifier cheat codes for MML on PlayStation. If you wish to learn more about what I am explaining here, read the earlier posts in this thread of teleportation cheat codes. But it is a very simple concept to understand, especially if you yourself have already begun messing around with these codes. If one doesn't turn off the codes after making a successful teleport, then what will usually happen is a handful of possibilities depending on the specific teleportation cheat code the player in question is using. Either the game will crash, or you will successfully re-teleport to where you were and sometimes re-teleporting to the same spot over and over and over and over and over and over again and again and again and again can produce . I just wanted to point that out, because for that reason some people may wish to purposely leave such teleport cheat codes turned on just to glitch the game out. I know, as seen and discussed in some earlier posts in this thread, I had some fun with this myself. Hahaha! It was worth mentioning for those of you who do choose to mess around with these codes. I love finding ways to glitch out games, and if you can do it with cheat codes alone that makes things a lot easier! - Beyond making sure that the 'Air Walker' cheat code is additionally turned on when using any teleport/warp cheat code, if you have any troubles making use of these Teleport/Warp/Stage+Room Modifier cheat codes, then I recommend you closely read the text here: megaman.boards.net/post/11/thread. Aka the text from the first post in this thread. It details how the codes work, and reading all of that text should give one all of the understanding they need to understand how to make-use of these teleportation cheat codes. [/ul]
|
|
|
Post by Admin on Dec 29, 2019 10:36:38 GMT
Use the following cheat code to achieve the result displayed in the video below. - Teleport/Warp Code: Teleport to Gesellschaft War with The Bonne Pirates - Gesellschaft Sky Boss Battle Cutscene
[/font][/ul] [/video][/div] Other Notes:- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, you'll want to (in most cases, with most of the teleporting cheat codes..but not always...) makesure that you have the 'Air Walker' cheat code turned on. That code is as follows: D00C0C26 4000 800B51B8 0001- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will sometimes ( not always necessary, but it can usually be helpful!) want to make use of the 'Walk Through Walls' cheat code in addition to the teleport & 'Air Walk' codes themselves. If you do use it, you really only need to turn it on once you have arrived to the destination where you may need to 'pass through a wall'. The 'Walk Through Walls' cheat code will not make you fall through the floor (the bottom ground you, the player aka MegaMan, stands upon) and generally once you have passed through the wall that you needed to pass through, it is usually then best to turn the 'Walk Through Walls' code off so that you don't accidentally pass through other walls you may not mean to pass through (usually doing that can put you into 'out of boundaries' areas and many times to an area where MegaMan will begin to fall because there is no Terrain but that is what the 'Air Walk' code is also recommended to be turned on for). The 'Walk Through Walls' cheat code is as follows: D004B464 0052 8004B466 10E0 D00B51B8 0201 8004B466 1000 D004B464 0052 8003C706 0441 D00B51B8 0201 8003C706 1000- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will almost always want to turn the code off, once the player has arrived where they wished to teleport to. Reason for this is, if you don't turn the code off once you've successfully teleported to where you were trying to warp/teleport to, it will re-teleport you there over and over again, until you turn the code off. This is explained in greater detail in earlier posts in this thread of teleportation/warp/stage+room modifier cheat codes for MML on PlayStation. If you wish to learn more about what I am explaining here, read the earlier posts in this thread of teleportation cheat codes. But it is a very simple concept to understand, especially if you yourself have already begun messing around with these codes. If one doesn't turn off the codes after making a successful teleport, then what will usually happen is a handful of possibilities depending on the specific teleportation cheat code the player in question is using. Either the game will crash, or you will successfully re-teleport to where you were and sometimes re-teleporting to the same spot over and over and over and over and over and over again and again and again and again can produce . I just wanted to point that out, because for that reason some people may wish to purposely leave such teleport cheat codes turned on just to glitch the game out. I know, as seen and discussed in some earlier posts in this thread, I had some fun with this myself. Hahaha! It was worth mentioning for those of you who do choose to mess around with these codes. I love finding ways to glitch out games, and if you can do it with cheat codes alone that makes things a lot easier! - Beyond making sure that the 'Air Walker' cheat code is additionally turned on when using any teleport/warp cheat code, if you have any troubles making use of these Teleport/Warp/Stage+Room Modifier cheat codes, then I recommend you closely read the text here: megaman.boards.net/post/11/thread. Aka the text from the first post in this thread. It details how the codes work, and reading all of that text should give one all of the understanding they need to understand how to make-use of these teleportation cheat codes. [/ul]
|
|
|
Post by Admin on Dec 29, 2019 10:39:38 GMT
Use the following cheat code to achieve the result displayed in the video below. - Teleport/Warp Code: Teleport to Fixing The Flutter with Roll Caskett - Cardon Forest with No Flutter (Yasmar Woods)
[/font][/ul] [/video][/div] Other Notes:- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, you'll want to (in most cases, with most of the teleporting cheat codes..but not always...) makesure that you have the 'Air Walker' cheat code turned on. That code is as follows: D00C0C26 4000 800B51B8 0001- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will sometimes ( not always necessary, but it can usually be helpful!) want to make use of the 'Walk Through Walls' cheat code in addition to the teleport & 'Air Walk' codes themselves. If you do use it, you really only need to turn it on once you have arrived to the destination where you may need to 'pass through a wall'. The 'Walk Through Walls' cheat code will not make you fall through the floor (the bottom ground you, the player aka MegaMan, stands upon) and generally once you have passed through the wall that you needed to pass through, it is usually then best to turn the 'Walk Through Walls' code off so that you don't accidentally pass through other walls you may not mean to pass through (usually doing that can put you into 'out of boundaries' areas and many times to an area where MegaMan will begin to fall because there is no Terrain but that is what the 'Air Walk' code is also recommended to be turned on for). The 'Walk Through Walls' cheat code is as follows: D004B464 0052 8004B466 10E0 D00B51B8 0201 8004B466 1000 D004B464 0052 8003C706 0441 D00B51B8 0201 8003C706 1000- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will almost always want to turn the code off, once the player has arrived where they wished to teleport to. Reason for this is, if you don't turn the code off once you've successfully teleported to where you were trying to warp/teleport to, it will re-teleport you there over and over again, until you turn the code off. This is explained in greater detail in earlier posts in this thread of teleportation/warp/stage+room modifier cheat codes for MML on PlayStation. If you wish to learn more about what I am explaining here, read the earlier posts in this thread of teleportation cheat codes. But it is a very simple concept to understand, especially if you yourself have already begun messing around with these codes. If one doesn't turn off the codes after making a successful teleport, then what will usually happen is a handful of possibilities depending on the specific teleportation cheat code the player in question is using. Either the game will crash, or you will successfully re-teleport to where you were and sometimes re-teleporting to the same spot over and over and over and over and over and over again and again and again and again can produce . I just wanted to point that out, because for that reason some people may wish to purposely leave such teleport cheat codes turned on just to glitch the game out. I know, as seen and discussed in some earlier posts in this thread, I had some fun with this myself. Hahaha! It was worth mentioning for those of you who do choose to mess around with these codes. I love finding ways to glitch out games, and if you can do it with cheat codes alone that makes things a lot easier! - Beyond making sure that the 'Air Walker' cheat code is additionally turned on when using any teleport/warp cheat code, if you have any troubles making use of these Teleport/Warp/Stage+Room Modifier cheat codes, then I recommend you closely read the text here: megaman.boards.net/post/11/thread. Aka the text from the first post in this thread. It details how the codes work, and reading all of that text should give one all of the understanding they need to understand how to make-use of these teleportation cheat codes. [/ul]
|
|
|
Post by Admin on Dec 29, 2019 10:40:43 GMT
Use the following cheat code to achieve the result displayed in the video below. - Teleport/Warp Code: Teleport to Fixing The Flutter with Roll Caskett - The Flutter's Engine Room
[/font][/ul] [/video][/div] Other Notes:- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, you'll want to (in most cases, with most of the teleporting cheat codes..but not always...) makesure that you have the 'Air Walker' cheat code turned on. That code is as follows: D00C0C26 4000 800B51B8 0001- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will sometimes ( not always necessary, but it can usually be helpful!) want to make use of the 'Walk Through Walls' cheat code in addition to the teleport & 'Air Walk' codes themselves. If you do use it, you really only need to turn it on once you have arrived to the destination where you may need to 'pass through a wall'. The 'Walk Through Walls' cheat code will not make you fall through the floor (the bottom ground you, the player aka MegaMan, stands upon) and generally once you have passed through the wall that you needed to pass through, it is usually then best to turn the 'Walk Through Walls' code off so that you don't accidentally pass through other walls you may not mean to pass through (usually doing that can put you into 'out of boundaries' areas and many times to an area where MegaMan will begin to fall because there is no Terrain but that is what the 'Air Walk' code is also recommended to be turned on for). The 'Walk Through Walls' cheat code is as follows: D004B464 0052 8004B466 10E0 D00B51B8 0201 8004B466 1000 D004B464 0052 8003C706 0441 D00B51B8 0201 8003C706 1000- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will almost always want to turn the code off, once the player has arrived where they wished to teleport to. Reason for this is, if you don't turn the code off once you've successfully teleported to where you were trying to warp/teleport to, it will re-teleport you there over and over again, until you turn the code off. This is explained in greater detail in earlier posts in this thread of teleportation/warp/stage+room modifier cheat codes for MML on PlayStation. If you wish to learn more about what I am explaining here, read the earlier posts in this thread of teleportation cheat codes. But it is a very simple concept to understand, especially if you yourself have already begun messing around with these codes. If one doesn't turn off the codes after making a successful teleport, then what will usually happen is a handful of possibilities depending on the specific teleportation cheat code the player in question is using. Either the game will crash, or you will successfully re-teleport to where you were and sometimes re-teleporting to the same spot over and over and over and over and over and over again and again and again and again can produce . I just wanted to point that out, because for that reason some people may wish to purposely leave such teleport cheat codes turned on just to glitch the game out. I know, as seen and discussed in some earlier posts in this thread, I had some fun with this myself. Hahaha! It was worth mentioning for those of you who do choose to mess around with these codes. I love finding ways to glitch out games, and if you can do it with cheat codes alone that makes things a lot easier! - Beyond making sure that the 'Air Walker' cheat code is additionally turned on when using any teleport/warp cheat code, if you have any troubles making use of these Teleport/Warp/Stage+Room Modifier cheat codes, then I recommend you closely read the text here: megaman.boards.net/post/11/thread. Aka the text from the first post in this thread. It details how the codes work, and reading all of that text should give one all of the understanding they need to understand how to make-use of these teleportation cheat codes. [/ul]
|
|
|
Post by Admin on Dec 29, 2019 10:42:12 GMT
Use the following cheat code to achieve the result displayed in the video below. - Teleport/Warp Code: Teleport to Fixing The Flutter with Roll Caskett - Glowing Refractor (otherwise, empty room, once you teleport here you cannot teleport out or get out in any way but if you want to see what is visible in the video below, you can do it by using this teleportation cheat code)
[/font][/ul] [/video][/div] Other Notes:- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, you'll want to (in most cases, with most of the teleporting cheat codes..but not always...) makesure that you have the 'Air Walker' cheat code turned on. That code is as follows: D00C0C26 4000 800B51B8 0001- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will sometimes ( not always necessary, but it can usually be helpful!) want to make use of the 'Walk Through Walls' cheat code in addition to the teleport & 'Air Walk' codes themselves. If you do use it, you really only need to turn it on once you have arrived to the destination where you may need to 'pass through a wall'. The 'Walk Through Walls' cheat code will not make you fall through the floor (the bottom ground you, the player aka MegaMan, stands upon) and generally once you have passed through the wall that you needed to pass through, it is usually then best to turn the 'Walk Through Walls' code off so that you don't accidentally pass through other walls you may not mean to pass through (usually doing that can put you into 'out of boundaries' areas and many times to an area where MegaMan will begin to fall because there is no Terrain but that is what the 'Air Walk' code is also recommended to be turned on for). The 'Walk Through Walls' cheat code is as follows: D004B464 0052 8004B466 10E0 D00B51B8 0201 8004B466 1000 D004B464 0052 8003C706 0441 D00B51B8 0201 8003C706 1000- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will almost always want to turn the code off, once the player has arrived where they wished to teleport to. Reason for this is, if you don't turn the code off once you've successfully teleported to where you were trying to warp/teleport to, it will re-teleport you there over and over again, until you turn the code off. This is explained in greater detail in earlier posts in this thread of teleportation/warp/stage+room modifier cheat codes for MML on PlayStation. If you wish to learn more about what I am explaining here, read the earlier posts in this thread of teleportation cheat codes. But it is a very simple concept to understand, especially if you yourself have already begun messing around with these codes. If one doesn't turn off the codes after making a successful teleport, then what will usually happen is a handful of possibilities depending on the specific teleportation cheat code the player in question is using. Either the game will crash, or you will successfully re-teleport to where you were and sometimes re-teleporting to the same spot over and over and over and over and over and over again and again and again and again can produce . I just wanted to point that out, because for that reason some people may wish to purposely leave such teleport cheat codes turned on just to glitch the game out. I know, as seen and discussed in some earlier posts in this thread, I had some fun with this myself. Hahaha! It was worth mentioning for those of you who do choose to mess around with these codes. I love finding ways to glitch out games, and if you can do it with cheat codes alone that makes things a lot easier! - Beyond making sure that the 'Air Walker' cheat code is additionally turned on when using any teleport/warp cheat code, if you have any troubles making use of these Teleport/Warp/Stage+Room Modifier cheat codes, then I recommend you closely read the text here: megaman.boards.net/post/11/thread. Aka the text from the first post in this thread. It details how the codes work, and reading all of that text should give one all of the understanding they need to understand how to make-use of these teleportation cheat codes. [/ul]
|
|
|
Post by Admin on Dec 29, 2019 10:44:01 GMT
Use the following cheat code to achieve the result displayed in the video below. - Teleport/Warp Code: Teleport to Old City - No Dogs & Weapons Usable
[/font][/ul] [/video][/div] Other Notes:- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, you'll want to (in most cases, with most of the teleporting cheat codes..but not always...) makesure that you have the 'Air Walker' cheat code turned on. That code is as follows: D00C0C26 4000 800B51B8 0001- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will sometimes ( not always necessary, but it can usually be helpful!) want to make use of the 'Walk Through Walls' cheat code in addition to the teleport & 'Air Walk' codes themselves. If you do use it, you really only need to turn it on once you have arrived to the destination where you may need to 'pass through a wall'. The 'Walk Through Walls' cheat code will not make you fall through the floor (the bottom ground you, the player aka MegaMan, stands upon) and generally once you have passed through the wall that you needed to pass through, it is usually then best to turn the 'Walk Through Walls' code off so that you don't accidentally pass through other walls you may not mean to pass through (usually doing that can put you into 'out of boundaries' areas and many times to an area where MegaMan will begin to fall because there is no Terrain but that is what the 'Air Walk' code is also recommended to be turned on for). The 'Walk Through Walls' cheat code is as follows: D004B464 0052 8004B466 10E0 D00B51B8 0201 8004B466 1000 D004B464 0052 8003C706 0441 D00B51B8 0201 8003C706 1000- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will almost always want to turn the code off, once the player has arrived where they wished to teleport to. Reason for this is, if you don't turn the code off once you've successfully teleported to where you were trying to warp/teleport to, it will re-teleport you there over and over again, until you turn the code off. This is explained in greater detail in earlier posts in this thread of teleportation/warp/stage+room modifier cheat codes for MML on PlayStation. If you wish to learn more about what I am explaining here, read the earlier posts in this thread of teleportation cheat codes. But it is a very simple concept to understand, especially if you yourself have already begun messing around with these codes. If one doesn't turn off the codes after making a successful teleport, then what will usually happen is a handful of possibilities depending on the specific teleportation cheat code the player in question is using. Either the game will crash, or you will successfully re-teleport to where you were and sometimes re-teleporting to the same spot over and over and over and over and over and over again and again and again and again can produce . I just wanted to point that out, because for that reason some people may wish to purposely leave such teleport cheat codes turned on just to glitch the game out. I know, as seen and discussed in some earlier posts in this thread, I had some fun with this myself. Hahaha! It was worth mentioning for those of you who do choose to mess around with these codes. I love finding ways to glitch out games, and if you can do it with cheat codes alone that makes things a lot easier! - Beyond making sure that the 'Air Walker' cheat code is additionally turned on when using any teleport/warp cheat code, if you have any troubles making use of these Teleport/Warp/Stage+Room Modifier cheat codes, then I recommend you closely read the text here: megaman.boards.net/post/11/thread. Aka the text from the first post in this thread. It details how the codes work, and reading all of that text should give one all of the understanding they need to understand how to make-use of these teleportation cheat codes. [/ul]
|
|
|
Post by Admin on Dec 29, 2019 10:47:49 GMT
Use the following cheat code to achieve the result displayed in the video below. - Teleport/Warp Code: Teleport to Old City - The Warehouse in Which the Bonne Pirate Family is Keeping their Giant Mecha named 'Bruno' (take notice that once you enter this location/teleport here, you cannot get out unless you reset the game so it is best to not save your game after teleporting to a location like this, this is not a teleport to the cutscene where you see Tron Bonne and Tiesel, this is literally a cheat code that will teleport you the player as MegaMan into that same warehouse, where you can walk around and look around the warehouse, but again there will be no way out except resetting your console aka resetting the game)
[/font][/ul] [/video][/div] Other Notes:- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, you'll want to (in most cases, with most of the teleporting cheat codes..but not always...) makesure that you have the 'Air Walker' cheat code turned on. That code is as follows: D00C0C26 4000 800B51B8 0001- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will sometimes ( not always necessary, but it can usually be helpful!) want to make use of the 'Walk Through Walls' cheat code in addition to the teleport & 'Air Walk' codes themselves. If you do use it, you really only need to turn it on once you have arrived to the destination where you may need to 'pass through a wall'. The 'Walk Through Walls' cheat code will not make you fall through the floor (the bottom ground you, the player aka MegaMan, stands upon) and generally once you have passed through the wall that you needed to pass through, it is usually then best to turn the 'Walk Through Walls' code off so that you don't accidentally pass through other walls you may not mean to pass through (usually doing that can put you into 'out of boundaries' areas and many times to an area where MegaMan will begin to fall because there is no Terrain but that is what the 'Air Walk' code is also recommended to be turned on for). The 'Walk Through Walls' cheat code is as follows: D004B464 0052 8004B466 10E0 D00B51B8 0201 8004B466 1000 D004B464 0052 8003C706 0441 D00B51B8 0201 8003C706 1000- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will almost always want to turn the code off, once the player has arrived where they wished to teleport to. Reason for this is, if you don't turn the code off once you've successfully teleported to where you were trying to warp/teleport to, it will re-teleport you there over and over again, until you turn the code off. This is explained in greater detail in earlier posts in this thread of teleportation/warp/stage+room modifier cheat codes for MML on PlayStation. If you wish to learn more about what I am explaining here, read the earlier posts in this thread of teleportation cheat codes. But it is a very simple concept to understand, especially if you yourself have already begun messing around with these codes. If one doesn't turn off the codes after making a successful teleport, then what will usually happen is a handful of possibilities depending on the specific teleportation cheat code the player in question is using. Either the game will crash, or you will successfully re-teleport to where you were and sometimes re-teleporting to the same spot over and over and over and over and over and over again and again and again and again can produce . I just wanted to point that out, because for that reason some people may wish to purposely leave such teleport cheat codes turned on just to glitch the game out. I know, as seen and discussed in some earlier posts in this thread, I had some fun with this myself. Hahaha! It was worth mentioning for those of you who do choose to mess around with these codes. I love finding ways to glitch out games, and if you can do it with cheat codes alone that makes things a lot easier! - Beyond making sure that the 'Air Walker' cheat code is additionally turned on when using any teleport/warp cheat code, if you have any troubles making use of these Teleport/Warp/Stage+Room Modifier cheat codes, then I recommend you closely read the text here: megaman.boards.net/post/11/thread. Aka the text from the first post in this thread. It details how the codes work, and reading all of that text should give one all of the understanding they need to understand how to make-use of these teleportation cheat codes. [/ul]
|
|
|
Post by Admin on Dec 29, 2019 10:49:38 GMT
Use the following cheat code to achieve the result displayed in the video below. - Teleport/Warp Code: Teleport to Old City - The Power Plant
[/font][/ul] [/video][/div] Other Notes:- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, you'll want to (in most cases, with most of the teleporting cheat codes..but not always...) makesure that you have the 'Air Walker' cheat code turned on. That code is as follows: D00C0C26 4000 800B51B8 0001- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will sometimes ( not always necessary, but it can usually be helpful!) want to make use of the 'Walk Through Walls' cheat code in addition to the teleport & 'Air Walk' codes themselves. If you do use it, you really only need to turn it on once you have arrived to the destination where you may need to 'pass through a wall'. The 'Walk Through Walls' cheat code will not make you fall through the floor (the bottom ground you, the player aka MegaMan, stands upon) and generally once you have passed through the wall that you needed to pass through, it is usually then best to turn the 'Walk Through Walls' code off so that you don't accidentally pass through other walls you may not mean to pass through (usually doing that can put you into 'out of boundaries' areas and many times to an area where MegaMan will begin to fall because there is no Terrain but that is what the 'Air Walk' code is also recommended to be turned on for). The 'Walk Through Walls' cheat code is as follows: D004B464 0052 8004B466 10E0 D00B51B8 0201 8004B466 1000 D004B464 0052 8003C706 0441 D00B51B8 0201 8003C706 1000- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will almost always want to turn the code off, once the player has arrived where they wished to teleport to. Reason for this is, if you don't turn the code off once you've successfully teleported to where you were trying to warp/teleport to, it will re-teleport you there over and over again, until you turn the code off. This is explained in greater detail in earlier posts in this thread of teleportation/warp/stage+room modifier cheat codes for MML on PlayStation. If you wish to learn more about what I am explaining here, read the earlier posts in this thread of teleportation cheat codes. But it is a very simple concept to understand, especially if you yourself have already begun messing around with these codes. If one doesn't turn off the codes after making a successful teleport, then what will usually happen is a handful of possibilities depending on the specific teleportation cheat code the player in question is using. Either the game will crash, or you will successfully re-teleport to where you were and sometimes re-teleporting to the same spot over and over and over and over and over and over again and again and again and again can produce . I just wanted to point that out, because for that reason some people may wish to purposely leave such teleport cheat codes turned on just to glitch the game out. I know, as seen and discussed in some earlier posts in this thread, I had some fun with this myself. Hahaha! It was worth mentioning for those of you who do choose to mess around with these codes. I love finding ways to glitch out games, and if you can do it with cheat codes alone that makes things a lot easier! - Beyond making sure that the 'Air Walker' cheat code is additionally turned on when using any teleport/warp cheat code, if you have any troubles making use of these Teleport/Warp/Stage+Room Modifier cheat codes, then I recommend you closely read the text here: megaman.boards.net/post/11/thread. Aka the text from the first post in this thread. It details how the codes work, and reading all of that text should give one all of the understanding they need to understand how to make-use of these teleportation cheat codes. [/ul]
|
|
|
Post by Admin on Dec 29, 2019 10:51:26 GMT
Use the following cheat code to achieve the result displayed in the video below. - Teleport/Warp Code: Teleport to Old City - The Old City
[/font][/ul] [/video][/div] Other Notes:- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, you'll want to (in most cases, with most of the teleporting cheat codes..but not always...) makesure that you have the 'Air Walker' cheat code turned on. That code is as follows: D00C0C26 4000 800B51B8 0001- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will sometimes ( not always necessary, but it can usually be helpful!) want to make use of the 'Walk Through Walls' cheat code in addition to the teleport & 'Air Walk' codes themselves. If you do use it, you really only need to turn it on once you have arrived to the destination where you may need to 'pass through a wall'. The 'Walk Through Walls' cheat code will not make you fall through the floor (the bottom ground you, the player aka MegaMan, stands upon) and generally once you have passed through the wall that you needed to pass through, it is usually then best to turn the 'Walk Through Walls' code off so that you don't accidentally pass through other walls you may not mean to pass through (usually doing that can put you into 'out of boundaries' areas and many times to an area where MegaMan will begin to fall because there is no Terrain but that is what the 'Air Walk' code is also recommended to be turned on for). The 'Walk Through Walls' cheat code is as follows: D004B464 0052 8004B466 10E0 D00B51B8 0201 8004B466 1000 D004B464 0052 8003C706 0441 D00B51B8 0201 8003C706 1000- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will almost always want to turn the code off, once the player has arrived where they wished to teleport to. Reason for this is, if you don't turn the code off once you've successfully teleported to where you were trying to warp/teleport to, it will re-teleport you there over and over again, until you turn the code off. This is explained in greater detail in earlier posts in this thread of teleportation/warp/stage+room modifier cheat codes for MML on PlayStation. If you wish to learn more about what I am explaining here, read the earlier posts in this thread of teleportation cheat codes. But it is a very simple concept to understand, especially if you yourself have already begun messing around with these codes. If one doesn't turn off the codes after making a successful teleport, then what will usually happen is a handful of possibilities depending on the specific teleportation cheat code the player in question is using. Either the game will crash, or you will successfully re-teleport to where you were and sometimes re-teleporting to the same spot over and over and over and over and over and over again and again and again and again can produce . I just wanted to point that out, because for that reason some people may wish to purposely leave such teleport cheat codes turned on just to glitch the game out. I know, as seen and discussed in some earlier posts in this thread, I had some fun with this myself. Hahaha! It was worth mentioning for those of you who do choose to mess around with these codes. I love finding ways to glitch out games, and if you can do it with cheat codes alone that makes things a lot easier! - Beyond making sure that the 'Air Walker' cheat code is additionally turned on when using any teleport/warp cheat code, if you have any troubles making use of these Teleport/Warp/Stage+Room Modifier cheat codes, then I recommend you closely read the text here: megaman.boards.net/post/11/thread. Aka the text from the first post in this thread. It details how the codes work, and reading all of that text should give one all of the understanding they need to understand how to make-use of these teleportation cheat codes. [/ul]
|
|
|
Post by Admin on Dec 29, 2019 10:52:27 GMT
Use the following cheat code to achieve the result displayed in the video below. - Teleport/Warp Code: Teleport to The Main Gate - Command Center/Second Area
[/font][/ul] [/video][/div] Other Notes:- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, you'll want to (in most cases, with most of the teleporting cheat codes..but not always...) makesure that you have the 'Air Walker' cheat code turned on. That code is as follows: D00C0C26 4000 800B51B8 0001- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will sometimes ( not always necessary, but it can usually be helpful!) want to make use of the 'Walk Through Walls' cheat code in addition to the teleport & 'Air Walk' codes themselves. If you do use it, you really only need to turn it on once you have arrived to the destination where you may need to 'pass through a wall'. The 'Walk Through Walls' cheat code will not make you fall through the floor (the bottom ground you, the player aka MegaMan, stands upon) and generally once you have passed through the wall that you needed to pass through, it is usually then best to turn the 'Walk Through Walls' code off so that you don't accidentally pass through other walls you may not mean to pass through (usually doing that can put you into 'out of boundaries' areas and many times to an area where MegaMan will begin to fall because there is no Terrain but that is what the 'Air Walk' code is also recommended to be turned on for). The 'Walk Through Walls' cheat code is as follows: D004B464 0052 8004B466 10E0 D00B51B8 0201 8004B466 1000 D004B464 0052 8003C706 0441 D00B51B8 0201 8003C706 1000- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will almost always want to turn the code off, once the player has arrived where they wished to teleport to. Reason for this is, if you don't turn the code off once you've successfully teleported to where you were trying to warp/teleport to, it will re-teleport you there over and over again, until you turn the code off. This is explained in greater detail in earlier posts in this thread of teleportation/warp/stage+room modifier cheat codes for MML on PlayStation. If you wish to learn more about what I am explaining here, read the earlier posts in this thread of teleportation cheat codes. But it is a very simple concept to understand, especially if you yourself have already begun messing around with these codes. If one doesn't turn off the codes after making a successful teleport, then what will usually happen is a handful of possibilities depending on the specific teleportation cheat code the player in question is using. Either the game will crash, or you will successfully re-teleport to where you were and sometimes re-teleporting to the same spot over and over and over and over and over and over again and again and again and again can produce . I just wanted to point that out, because for that reason some people may wish to purposely leave such teleport cheat codes turned on just to glitch the game out. I know, as seen and discussed in some earlier posts in this thread, I had some fun with this myself. Hahaha! It was worth mentioning for those of you who do choose to mess around with these codes. I love finding ways to glitch out games, and if you can do it with cheat codes alone that makes things a lot easier! - Beyond making sure that the 'Air Walker' cheat code is additionally turned on when using any teleport/warp cheat code, if you have any troubles making use of these Teleport/Warp/Stage+Room Modifier cheat codes, then I recommend you closely read the text here: megaman.boards.net/post/11/thread. Aka the text from the first post in this thread. It details how the codes work, and reading all of that text should give one all of the understanding they need to understand how to make-use of these teleportation cheat codes. [/ul]
|
|
|
Post by Admin on Dec 29, 2019 10:53:44 GMT
Use the following cheat code to achieve the result displayed in the video below. - Teleport/Warp Code: Teleport to The Main Gate - Third Area (Watcher, Sleeper, Dreamer Doors, Where MegaMan Juno is Sleeping)
[/font][/ul] [/video][/div] Other Notes:- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, you'll want to (in most cases, with most of the teleporting cheat codes..but not always...) makesure that you have the 'Air Walker' cheat code turned on. That code is as follows: D00C0C26 4000 800B51B8 0001- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will sometimes ( not always necessary, but it can usually be helpful!) want to make use of the 'Walk Through Walls' cheat code in addition to the teleport & 'Air Walk' codes themselves. If you do use it, you really only need to turn it on once you have arrived to the destination where you may need to 'pass through a wall'. The 'Walk Through Walls' cheat code will not make you fall through the floor (the bottom ground you, the player aka MegaMan, stands upon) and generally once you have passed through the wall that you needed to pass through, it is usually then best to turn the 'Walk Through Walls' code off so that you don't accidentally pass through other walls you may not mean to pass through (usually doing that can put you into 'out of boundaries' areas and many times to an area where MegaMan will begin to fall because there is no Terrain but that is what the 'Air Walk' code is also recommended to be turned on for). The 'Walk Through Walls' cheat code is as follows: D004B464 0052 8004B466 10E0 D00B51B8 0201 8004B466 1000 D004B464 0052 8003C706 0441 D00B51B8 0201 8003C706 1000- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will almost always want to turn the code off, once the player has arrived where they wished to teleport to. Reason for this is, if you don't turn the code off once you've successfully teleported to where you were trying to warp/teleport to, it will re-teleport you there over and over again, until you turn the code off. This is explained in greater detail in earlier posts in this thread of teleportation/warp/stage+room modifier cheat codes for MML on PlayStation. If you wish to learn more about what I am explaining here, read the earlier posts in this thread of teleportation cheat codes. But it is a very simple concept to understand, especially if you yourself have already begun messing around with these codes. If one doesn't turn off the codes after making a successful teleport, then what will usually happen is a handful of possibilities depending on the specific teleportation cheat code the player in question is using. Either the game will crash, or you will successfully re-teleport to where you were and sometimes re-teleporting to the same spot over and over and over and over and over and over again and again and again and again can produce . I just wanted to point that out, because for that reason some people may wish to purposely leave such teleport cheat codes turned on just to glitch the game out. I know, as seen and discussed in some earlier posts in this thread, I had some fun with this myself. Hahaha! It was worth mentioning for those of you who do choose to mess around with these codes. I love finding ways to glitch out games, and if you can do it with cheat codes alone that makes things a lot easier! - Beyond making sure that the 'Air Walker' cheat code is additionally turned on when using any teleport/warp cheat code, if you have any troubles making use of these Teleport/Warp/Stage+Room Modifier cheat codes, then I recommend you closely read the text here: megaman.boards.net/post/11/thread. Aka the text from the first post in this thread. It details how the codes work, and reading all of that text should give one all of the understanding they need to understand how to make-use of these teleportation cheat codes. [/ul]
|
|
|
Post by Admin on Dec 29, 2019 10:55:05 GMT
Use the following cheat code to achieve the result displayed in the video below. - Teleport/Warp Code: Teleport to The Main Gate - Final Area (MegaMan Juno Boss Battle)
[/font][/ul] [/video][/div] Other Notes:- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, you'll want to (in most cases, with most of the teleporting cheat codes..but not always...) makesure that you have the 'Air Walker' cheat code turned on. That code is as follows: D00C0C26 4000 800B51B8 0001- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will sometimes ( not always necessary, but it can usually be helpful!) want to make use of the 'Walk Through Walls' cheat code in addition to the teleport & 'Air Walk' codes themselves. If you do use it, you really only need to turn it on once you have arrived to the destination where you may need to 'pass through a wall'. The 'Walk Through Walls' cheat code will not make you fall through the floor (the bottom ground you, the player aka MegaMan, stands upon) and generally once you have passed through the wall that you needed to pass through, it is usually then best to turn the 'Walk Through Walls' code off so that you don't accidentally pass through other walls you may not mean to pass through (usually doing that can put you into 'out of boundaries' areas and many times to an area where MegaMan will begin to fall because there is no Terrain but that is what the 'Air Walk' code is also recommended to be turned on for). The 'Walk Through Walls' cheat code is as follows: D004B464 0052 8004B466 10E0 D00B51B8 0201 8004B466 1000 D004B464 0052 8003C706 0441 D00B51B8 0201 8003C706 1000- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will almost always want to turn the code off, once the player has arrived where they wished to teleport to. Reason for this is, if you don't turn the code off once you've successfully teleported to where you were trying to warp/teleport to, it will re-teleport you there over and over again, until you turn the code off. This is explained in greater detail in earlier posts in this thread of teleportation/warp/stage+room modifier cheat codes for MML on PlayStation. If you wish to learn more about what I am explaining here, read the earlier posts in this thread of teleportation cheat codes. But it is a very simple concept to understand, especially if you yourself have already begun messing around with these codes. If one doesn't turn off the codes after making a successful teleport, then what will usually happen is a handful of possibilities depending on the specific teleportation cheat code the player in question is using. Either the game will crash, or you will successfully re-teleport to where you were and sometimes re-teleporting to the same spot over and over and over and over and over and over again and again and again and again can produce . I just wanted to point that out, because for that reason some people may wish to purposely leave such teleport cheat codes turned on just to glitch the game out. I know, as seen and discussed in some earlier posts in this thread, I had some fun with this myself. Hahaha! It was worth mentioning for those of you who do choose to mess around with these codes. I love finding ways to glitch out games, and if you can do it with cheat codes alone that makes things a lot easier! - Beyond making sure that the 'Air Walker' cheat code is additionally turned on when using any teleport/warp cheat code, if you have any troubles making use of these Teleport/Warp/Stage+Room Modifier cheat codes, then I recommend you closely read the text here: megaman.boards.net/post/11/thread. Aka the text from the first post in this thread. It details how the codes work, and reading all of that text should give one all of the understanding they need to understand how to make-use of these teleportation cheat codes. [/ul]
|
|
|
Post by Admin on Dec 29, 2019 10:58:10 GMT
Use the following cheat code to achieve the result displayed in the video below. - Teleport/Warp Code: Teleport to The Main Gate - First Area 1 (before the Watcher/Sleeper/Dreamer doors where you have to travel down the spiraling tunnels to get to the deeper corridors of The Main Gate to get to the room in which MegaMan Juno is sleeping in, in short this cheat code will teleport the player right to where you are when you first enter The Main Gate, however you may need to utilize Air Walk and Walk Through Walls cheat codes additionally to get back "in boundaries" atleast for myself in my experiences with this teleportation cheat code)
[/font][/ul] [/video][/div] Other Notes:- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, you'll want to (in most cases, with most of the teleporting cheat codes..but not always...) makesure that you have the 'Air Walker' cheat code turned on. That code is as follows: D00C0C26 4000 800B51B8 0001- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will sometimes ( not always necessary, but it can usually be helpful!) want to make use of the 'Walk Through Walls' cheat code in addition to the teleport & 'Air Walk' codes themselves. If you do use it, you really only need to turn it on once you have arrived to the destination where you may need to 'pass through a wall'. The 'Walk Through Walls' cheat code will not make you fall through the floor (the bottom ground you, the player aka MegaMan, stands upon) and generally once you have passed through the wall that you needed to pass through, it is usually then best to turn the 'Walk Through Walls' code off so that you don't accidentally pass through other walls you may not mean to pass through (usually doing that can put you into 'out of boundaries' areas and many times to an area where MegaMan will begin to fall because there is no Terrain but that is what the 'Air Walk' code is also recommended to be turned on for). The 'Walk Through Walls' cheat code is as follows: D004B464 0052 8004B466 10E0 D00B51B8 0201 8004B466 1000 D004B464 0052 8003C706 0441 D00B51B8 0201 8003C706 1000- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will almost always want to turn the code off, once the player has arrived where they wished to teleport to. Reason for this is, if you don't turn the code off once you've successfully teleported to where you were trying to warp/teleport to, it will re-teleport you there over and over again, until you turn the code off. This is explained in greater detail in earlier posts in this thread of teleportation/warp/stage+room modifier cheat codes for MML on PlayStation. If you wish to learn more about what I am explaining here, read the earlier posts in this thread of teleportation cheat codes. But it is a very simple concept to understand, especially if you yourself have already begun messing around with these codes. If one doesn't turn off the codes after making a successful teleport, then what will usually happen is a handful of possibilities depending on the specific teleportation cheat code the player in question is using. Either the game will crash, or you will successfully re-teleport to where you were and sometimes re-teleporting to the same spot over and over and over and over and over and over again and again and again and again can produce . I just wanted to point that out, because for that reason some people may wish to purposely leave such teleport cheat codes turned on just to glitch the game out. I know, as seen and discussed in some earlier posts in this thread, I had some fun with this myself. Hahaha! It was worth mentioning for those of you who do choose to mess around with these codes. I love finding ways to glitch out games, and if you can do it with cheat codes alone that makes things a lot easier! - Beyond making sure that the 'Air Walker' cheat code is additionally turned on when using any teleport/warp cheat code, if you have any troubles making use of these Teleport/Warp/Stage+Room Modifier cheat codes, then I recommend you closely read the text here: megaman.boards.net/post/11/thread. Aka the text from the first post in this thread. It details how the codes work, and reading all of that text should give one all of the understanding they need to understand how to make-use of these teleportation cheat codes. [/ul]
|
|
|
Post by Admin on Dec 29, 2019 10:59:37 GMT
Use the following cheat code to achieve the result displayed in the video below. - Teleport/Warp Code: Teleport to The Main Gate - First Area 2 (before the Watcher/Sleeper/Dreamer doors where you have to travel down the spiraling tunnels to get to the deeper corridors of The Main Gate to get to the room in which MegaMan Juno is sleeping in, in short this cheat code will teleport the player right to where you are when you first enter The Main Gate, however you may need to utilize Air Walk and Walk Through Walls cheat codes additionally to get back "in boundaries" atleast for myself in my experiences with this teleportation cheat code)
[/font][/ul] [/video][/div] Other Notes:- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, you'll want to (in most cases, with most of the teleporting cheat codes..but not always...) makesure that you have the 'Air Walker' cheat code turned on. That code is as follows: D00C0C26 4000 800B51B8 0001- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will sometimes ( not always necessary, but it can usually be helpful!) want to make use of the 'Walk Through Walls' cheat code in addition to the teleport & 'Air Walk' codes themselves. If you do use it, you really only need to turn it on once you have arrived to the destination where you may need to 'pass through a wall'. The 'Walk Through Walls' cheat code will not make you fall through the floor (the bottom ground you, the player aka MegaMan, stands upon) and generally once you have passed through the wall that you needed to pass through, it is usually then best to turn the 'Walk Through Walls' code off so that you don't accidentally pass through other walls you may not mean to pass through (usually doing that can put you into 'out of boundaries' areas and many times to an area where MegaMan will begin to fall because there is no Terrain but that is what the 'Air Walk' code is also recommended to be turned on for). The 'Walk Through Walls' cheat code is as follows: D004B464 0052 8004B466 10E0 D00B51B8 0201 8004B466 1000 D004B464 0052 8003C706 0441 D00B51B8 0201 8003C706 1000- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will almost always want to turn the code off, once the player has arrived where they wished to teleport to. Reason for this is, if you don't turn the code off once you've successfully teleported to where you were trying to warp/teleport to, it will re-teleport you there over and over again, until you turn the code off. This is explained in greater detail in earlier posts in this thread of teleportation/warp/stage+room modifier cheat codes for MML on PlayStation. If you wish to learn more about what I am explaining here, read the earlier posts in this thread of teleportation cheat codes. But it is a very simple concept to understand, especially if you yourself have already begun messing around with these codes. If one doesn't turn off the codes after making a successful teleport, then what will usually happen is a handful of possibilities depending on the specific teleportation cheat code the player in question is using. Either the game will crash, or you will successfully re-teleport to where you were and sometimes re-teleporting to the same spot over and over and over and over and over and over again and again and again and again can produce . I just wanted to point that out, because for that reason some people may wish to purposely leave such teleport cheat codes turned on just to glitch the game out. I know, as seen and discussed in some earlier posts in this thread, I had some fun with this myself. Hahaha! It was worth mentioning for those of you who do choose to mess around with these codes. I love finding ways to glitch out games, and if you can do it with cheat codes alone that makes things a lot easier! - Beyond making sure that the 'Air Walker' cheat code is additionally turned on when using any teleport/warp cheat code, if you have any troubles making use of these Teleport/Warp/Stage+Room Modifier cheat codes, then I recommend you closely read the text here: megaman.boards.net/post/11/thread. Aka the text from the first post in this thread. It details how the codes work, and reading all of that text should give one all of the understanding they need to understand how to make-use of these teleportation cheat codes. [/ul]
|
|
|
Post by Admin on Dec 29, 2019 11:02:40 GMT
Use the following cheat code to achieve the result displayed in the video below. - Teleport/Warp Code: Teleport to The Main Gate - Tiny Kattelox Island Map
[/font][/ul] [/video][/div] Other Notes:- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, you'll want to (in most cases, with most of the teleporting cheat codes..but not always...) makesure that you have the 'Air Walker' cheat code turned on. That code is as follows: D00C0C26 4000 800B51B8 0001- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will sometimes ( not always necessary, but it can usually be helpful!) want to make use of the 'Walk Through Walls' cheat code in addition to the teleport & 'Air Walk' codes themselves. If you do use it, you really only need to turn it on once you have arrived to the destination where you may need to 'pass through a wall'. The 'Walk Through Walls' cheat code will not make you fall through the floor (the bottom ground you, the player aka MegaMan, stands upon) and generally once you have passed through the wall that you needed to pass through, it is usually then best to turn the 'Walk Through Walls' code off so that you don't accidentally pass through other walls you may not mean to pass through (usually doing that can put you into 'out of boundaries' areas and many times to an area where MegaMan will begin to fall because there is no Terrain but that is what the 'Air Walk' code is also recommended to be turned on for). The 'Walk Through Walls' cheat code is as follows: D004B464 0052 8004B466 10E0 D00B51B8 0201 8004B466 1000 D004B464 0052 8003C706 0441 D00B51B8 0201 8003C706 1000- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will almost always want to turn the code off, once the player has arrived where they wished to teleport to. Reason for this is, if you don't turn the code off once you've successfully teleported to where you were trying to warp/teleport to, it will re-teleport you there over and over again, until you turn the code off. This is explained in greater detail in earlier posts in this thread of teleportation/warp/stage+room modifier cheat codes for MML on PlayStation. If you wish to learn more about what I am explaining here, read the earlier posts in this thread of teleportation cheat codes. But it is a very simple concept to understand, especially if you yourself have already begun messing around with these codes. If one doesn't turn off the codes after making a successful teleport, then what will usually happen is a handful of possibilities depending on the specific teleportation cheat code the player in question is using. Either the game will crash, or you will successfully re-teleport to where you were and sometimes re-teleporting to the same spot over and over and over and over and over and over again and again and again and again can produce . I just wanted to point that out, because for that reason some people may wish to purposely leave such teleport cheat codes turned on just to glitch the game out. I know, as seen and discussed in some earlier posts in this thread, I had some fun with this myself. Hahaha! It was worth mentioning for those of you who do choose to mess around with these codes. I love finding ways to glitch out games, and if you can do it with cheat codes alone that makes things a lot easier! - Beyond making sure that the 'Air Walker' cheat code is additionally turned on when using any teleport/warp cheat code, if you have any troubles making use of these Teleport/Warp/Stage+Room Modifier cheat codes, then I recommend you closely read the text here: megaman.boards.net/post/11/thread. Aka the text from the first post in this thread. It details how the codes work, and reading all of that text should give one all of the understanding they need to understand how to make-use of these teleportation cheat codes. [/ul]
|
|