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Post by Admin on Dec 29, 2019 8:45:49 GMT
Use the following cheat code to achieve the result displayed in the video below. - Teleport/Warp Code: Teleport to The Clozer Woods - The Marlwolf Digging Area around The Clozer Ruins
[/font][/ul] [/video][/div] Other Notes:- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, you'll want to (in most cases, with most of the teleporting cheat codes..but not always...) makesure that you have the 'Air Walker' cheat code turned on. That code is as follows: D00C0C26 4000 800B51B8 0001- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will sometimes ( not always necessary, but it can usually be helpful!) want to make use of the 'Walk Through Walls' cheat code in addition to the teleport & 'Air Walk' codes themselves. If you do use it, you really only need to turn it on once you have arrived to the destination where you may need to 'pass through a wall'. The 'Walk Through Walls' cheat code will not make you fall through the floor (the bottom ground you, the player aka MegaMan, stands upon) and generally once you have passed through the wall that you needed to pass through, it is usually then best to turn the 'Walk Through Walls' code off so that you don't accidentally pass through other walls you may not mean to pass through (usually doing that can put you into 'out of boundaries' areas and many times to an area where MegaMan will begin to fall because there is no Terrain but that is what the 'Air Walk' code is also recommended to be turned on for). The 'Walk Through Walls' cheat code is as follows: D004B464 0052 8004B466 10E0 D00B51B8 0201 8004B466 1000 D004B464 0052 8003C706 0441 D00B51B8 0201 8003C706 1000- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will almost always want to turn the code off, once the player has arrived where they wished to teleport to. Reason for this is, if you don't turn the code off once you've successfully teleported to where you were trying to warp/teleport to, it will re-teleport you there over and over again, until you turn the code off. This is explained in greater detail in earlier posts in this thread of teleportation/warp/stage+room modifier cheat codes for MML on PlayStation. If you wish to learn more about what I am explaining here, read the earlier posts in this thread of teleportation cheat codes. But it is a very simple concept to understand, especially if you yourself have already begun messing around with these codes. If one doesn't turn off the codes after making a successful teleport, then what will usually happen is a handful of possibilities depending on the specific teleportation cheat code the player in question is using. Either the game will crash, or you will successfully re-teleport to where you were and sometimes re-teleporting to the same spot over and over and over and over and over and over again and again and again and again can produce . I just wanted to point that out, because for that reason some people may wish to purposely leave such teleport cheat codes turned on just to glitch the game out. I know, as seen and discussed in some earlier posts in this thread, I had some fun with this myself. Hahaha! It was worth mentioning for those of you who do choose to mess around with these codes. I love finding ways to glitch out games, and if you can do it with cheat codes alone that makes things a lot easier! - Beyond making sure that the 'Air Walker' cheat code is additionally turned on when using any teleport/warp cheat code, if you have any troubles making use of these Teleport/Warp/Stage+Room Modifier cheat codes, then I recommend you closely read the text here: megaman.boards.net/post/11/thread. Aka the text from the first post in this thread. It details how the codes work, and reading all of that text should give one all of the understanding they need to understand how to make-use of these teleportation cheat codes. [/ul]
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Post by Admin on Dec 29, 2019 8:47:53 GMT
Use the following cheat code to achieve the result displayed in the video below. - Teleport/Warp Code: Teleport to Lake Jyun - Inside of The Balkon Gerät Bonne Pirate Mecha Robot
[/font][/ul] [/video][/div] Other Notes:- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, you'll want to (in most cases, with most of the teleporting cheat codes..but not always...) makesure that you have the 'Air Walker' cheat code turned on. That code is as follows: D00C0C26 4000 800B51B8 0001- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will sometimes ( not always necessary, but it can usually be helpful!) want to make use of the 'Walk Through Walls' cheat code in addition to the teleport & 'Air Walk' codes themselves. If you do use it, you really only need to turn it on once you have arrived to the destination where you may need to 'pass through a wall'. The 'Walk Through Walls' cheat code will not make you fall through the floor (the bottom ground you, the player aka MegaMan, stands upon) and generally once you have passed through the wall that you needed to pass through, it is usually then best to turn the 'Walk Through Walls' code off so that you don't accidentally pass through other walls you may not mean to pass through (usually doing that can put you into 'out of boundaries' areas and many times to an area where MegaMan will begin to fall because there is no Terrain but that is what the 'Air Walk' code is also recommended to be turned on for). The 'Walk Through Walls' cheat code is as follows: D004B464 0052 8004B466 10E0 D00B51B8 0201 8004B466 1000 D004B464 0052 8003C706 0441 D00B51B8 0201 8003C706 1000- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will almost always want to turn the code off, once the player has arrived where they wished to teleport to. Reason for this is, if you don't turn the code off once you've successfully teleported to where you were trying to warp/teleport to, it will re-teleport you there over and over again, until you turn the code off. This is explained in greater detail in earlier posts in this thread of teleportation/warp/stage+room modifier cheat codes for MML on PlayStation. If you wish to learn more about what I am explaining here, read the earlier posts in this thread of teleportation cheat codes. But it is a very simple concept to understand, especially if you yourself have already begun messing around with these codes. If one doesn't turn off the codes after making a successful teleport, then what will usually happen is a handful of possibilities depending on the specific teleportation cheat code the player in question is using. Either the game will crash, or you will successfully re-teleport to where you were and sometimes re-teleporting to the same spot over and over and over and over and over and over again and again and again and again can produce . I just wanted to point that out, because for that reason some people may wish to purposely leave such teleport cheat codes turned on just to glitch the game out. I know, as seen and discussed in some earlier posts in this thread, I had some fun with this myself. Hahaha! It was worth mentioning for those of you who do choose to mess around with these codes. I love finding ways to glitch out games, and if you can do it with cheat codes alone that makes things a lot easier! - Beyond making sure that the 'Air Walker' cheat code is additionally turned on when using any teleport/warp cheat code, if you have any troubles making use of these Teleport/Warp/Stage+Room Modifier cheat codes, then I recommend you closely read the text here: megaman.boards.net/post/11/thread. Aka the text from the first post in this thread. It details how the codes work, and reading all of that text should give one all of the understanding they need to understand how to make-use of these teleportation cheat codes. [/ul]
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Post by Admin on Dec 29, 2019 8:50:28 GMT
Use the following cheat code to achieve the result displayed in the video below. - Teleport/Warp Code: Teleport to Lake Jyun - Inside of a Boat or Some Mecha Thing ()
[/font][/ul] [/video][/div] Other Notes:- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, you'll want to (in most cases, with most of the teleporting cheat codes..but not always...) makesure that you have the 'Air Walker' cheat code turned on. That code is as follows: D00C0C26 4000 800B51B8 0001- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will sometimes ( not always necessary, but it can usually be helpful!) want to make use of the 'Walk Through Walls' cheat code in addition to the teleport & 'Air Walk' codes themselves. If you do use it, you really only need to turn it on once you have arrived to the destination where you may need to 'pass through a wall'. The 'Walk Through Walls' cheat code will not make you fall through the floor (the bottom ground you, the player aka MegaMan, stands upon) and generally once you have passed through the wall that you needed to pass through, it is usually then best to turn the 'Walk Through Walls' code off so that you don't accidentally pass through other walls you may not mean to pass through (usually doing that can put you into 'out of boundaries' areas and many times to an area where MegaMan will begin to fall because there is no Terrain but that is what the 'Air Walk' code is also recommended to be turned on for). The 'Walk Through Walls' cheat code is as follows: D004B464 0052 8004B466 10E0 D00B51B8 0201 8004B466 1000 D004B464 0052 8003C706 0441 D00B51B8 0201 8003C706 1000- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will almost always want to turn the code off, once the player has arrived where they wished to teleport to. Reason for this is, if you don't turn the code off once you've successfully teleported to where you were trying to warp/teleport to, it will re-teleport you there over and over again, until you turn the code off. This is explained in greater detail in earlier posts in this thread of teleportation/warp/stage+room modifier cheat codes for MML on PlayStation. If you wish to learn more about what I am explaining here, read the earlier posts in this thread of teleportation cheat codes. But it is a very simple concept to understand, especially if you yourself have already begun messing around with these codes. If one doesn't turn off the codes after making a successful teleport, then what will usually happen is a handful of possibilities depending on the specific teleportation cheat code the player in question is using. Either the game will crash, or you will successfully re-teleport to where you were and sometimes re-teleporting to the same spot over and over and over and over and over and over again and again and again and again can produce . I just wanted to point that out, because for that reason some people may wish to purposely leave such teleport cheat codes turned on just to glitch the game out. I know, as seen and discussed in some earlier posts in this thread, I had some fun with this myself. Hahaha! It was worth mentioning for those of you who do choose to mess around with these codes. I love finding ways to glitch out games, and if you can do it with cheat codes alone that makes things a lot easier! - Beyond making sure that the 'Air Walker' cheat code is additionally turned on when using any teleport/warp cheat code, if you have any troubles making use of these Teleport/Warp/Stage+Room Modifier cheat codes, then I recommend you closely read the text here: megaman.boards.net/post/11/thread. Aka the text from the first post in this thread. It details how the codes work, and reading all of that text should give one all of the understanding they need to understand how to make-use of these teleportation cheat codes. [/ul]
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Post by Admin on Dec 29, 2019 8:51:39 GMT
Use the following cheat code to achieve the result displayed in the video below. - Teleport/Warp Code: Teleport to Lake Jyun - On The Water of Lake Jyun
[/font][/ul] [/video][/div] Other Notes:- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, you'll want to (in most cases, with most of the teleporting cheat codes..but not always...) makesure that you have the 'Air Walker' cheat code turned on. That code is as follows: D00C0C26 4000 800B51B8 0001- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will sometimes ( not always necessary, but it can usually be helpful!) want to make use of the 'Walk Through Walls' cheat code in addition to the teleport & 'Air Walk' codes themselves. If you do use it, you really only need to turn it on once you have arrived to the destination where you may need to 'pass through a wall'. The 'Walk Through Walls' cheat code will not make you fall through the floor (the bottom ground you, the player aka MegaMan, stands upon) and generally once you have passed through the wall that you needed to pass through, it is usually then best to turn the 'Walk Through Walls' code off so that you don't accidentally pass through other walls you may not mean to pass through (usually doing that can put you into 'out of boundaries' areas and many times to an area where MegaMan will begin to fall because there is no Terrain but that is what the 'Air Walk' code is also recommended to be turned on for). The 'Walk Through Walls' cheat code is as follows: D004B464 0052 8004B466 10E0 D00B51B8 0201 8004B466 1000 D004B464 0052 8003C706 0441 D00B51B8 0201 8003C706 1000- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will almost always want to turn the code off, once the player has arrived where they wished to teleport to. Reason for this is, if you don't turn the code off once you've successfully teleported to where you were trying to warp/teleport to, it will re-teleport you there over and over again, until you turn the code off. This is explained in greater detail in earlier posts in this thread of teleportation/warp/stage+room modifier cheat codes for MML on PlayStation. If you wish to learn more about what I am explaining here, read the earlier posts in this thread of teleportation cheat codes. But it is a very simple concept to understand, especially if you yourself have already begun messing around with these codes. If one doesn't turn off the codes after making a successful teleport, then what will usually happen is a handful of possibilities depending on the specific teleportation cheat code the player in question is using. Either the game will crash, or you will successfully re-teleport to where you were and sometimes re-teleporting to the same spot over and over and over and over and over and over again and again and again and again can produce . I just wanted to point that out, because for that reason some people may wish to purposely leave such teleport cheat codes turned on just to glitch the game out. I know, as seen and discussed in some earlier posts in this thread, I had some fun with this myself. Hahaha! It was worth mentioning for those of you who do choose to mess around with these codes. I love finding ways to glitch out games, and if you can do it with cheat codes alone that makes things a lot easier! - Beyond making sure that the 'Air Walker' cheat code is additionally turned on when using any teleport/warp cheat code, if you have any troubles making use of these Teleport/Warp/Stage+Room Modifier cheat codes, then I recommend you closely read the text here: megaman.boards.net/post/11/thread. Aka the text from the first post in this thread. It details how the codes work, and reading all of that text should give one all of the understanding they need to understand how to make-use of these teleportation cheat codes. [/ul]
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Post by Admin on Dec 29, 2019 8:53:33 GMT
Use the following cheat code to achieve the result displayed in the video below. - Teleport/Warp Code: Teleport to Lake Jyun - The Side River where the Main Showdown between MegaMan & Roll vs The Bonne Family's Balkon Gerät
Mecha takes place
[/font][/ul] [/video][/div] Other Notes:- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, you'll want to (in most cases, with most of the teleporting cheat codes..but not always...) makesure that you have the 'Air Walker' cheat code turned on. That code is as follows: D00C0C26 4000 800B51B8 0001- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will sometimes ( not always necessary, but it can usually be helpful!) want to make use of the 'Walk Through Walls' cheat code in addition to the teleport & 'Air Walk' codes themselves. If you do use it, you really only need to turn it on once you have arrived to the destination where you may need to 'pass through a wall'. The 'Walk Through Walls' cheat code will not make you fall through the floor (the bottom ground you, the player aka MegaMan, stands upon) and generally once you have passed through the wall that you needed to pass through, it is usually then best to turn the 'Walk Through Walls' code off so that you don't accidentally pass through other walls you may not mean to pass through (usually doing that can put you into 'out of boundaries' areas and many times to an area where MegaMan will begin to fall because there is no Terrain but that is what the 'Air Walk' code is also recommended to be turned on for). The 'Walk Through Walls' cheat code is as follows: D004B464 0052 8004B466 10E0 D00B51B8 0201 8004B466 1000 D004B464 0052 8003C706 0441 D00B51B8 0201 8003C706 1000- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will almost always want to turn the code off, once the player has arrived where they wished to teleport to. Reason for this is, if you don't turn the code off once you've successfully teleported to where you were trying to warp/teleport to, it will re-teleport you there over and over again, until you turn the code off. This is explained in greater detail in earlier posts in this thread of teleportation/warp/stage+room modifier cheat codes for MML on PlayStation. If you wish to learn more about what I am explaining here, read the earlier posts in this thread of teleportation cheat codes. But it is a very simple concept to understand, especially if you yourself have already begun messing around with these codes. If one doesn't turn off the codes after making a successful teleport, then what will usually happen is a handful of possibilities depending on the specific teleportation cheat code the player in question is using. Either the game will crash, or you will successfully re-teleport to where you were and sometimes re-teleporting to the same spot over and over and over and over and over and over again and again and again and again can produce . I just wanted to point that out, because for that reason some people may wish to purposely leave such teleport cheat codes turned on just to glitch the game out. I know, as seen and discussed in some earlier posts in this thread, I had some fun with this myself. Hahaha! It was worth mentioning for those of you who do choose to mess around with these codes. I love finding ways to glitch out games, and if you can do it with cheat codes alone that makes things a lot easier! - Beyond making sure that the 'Air Walker' cheat code is additionally turned on when using any teleport/warp cheat code, if you have any troubles making use of these Teleport/Warp/Stage+Room Modifier cheat codes, then I recommend you closely read the text here: megaman.boards.net/post/11/thread. Aka the text from the first post in this thread. It details how the codes work, and reading all of that text should give one all of the understanding they need to understand how to make-use of these teleportation cheat codes. [/ul]
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Post by Admin on Dec 29, 2019 8:55:32 GMT
Use the following cheat code to achieve the result displayed in the video below. - Teleport/Warp Code: Teleport to Lake Jyun - Inside The Balkon Gerät Bonne Robot #2
[/font][/ul] [/video][/div] Other Notes:- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, you'll want to (in most cases, with most of the teleporting cheat codes..but not always...) makesure that you have the 'Air Walker' cheat code turned on. That code is as follows: D00C0C26 4000 800B51B8 0001- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will sometimes ( not always necessary, but it can usually be helpful!) want to make use of the 'Walk Through Walls' cheat code in addition to the teleport & 'Air Walk' codes themselves. If you do use it, you really only need to turn it on once you have arrived to the destination where you may need to 'pass through a wall'. The 'Walk Through Walls' cheat code will not make you fall through the floor (the bottom ground you, the player aka MegaMan, stands upon) and generally once you have passed through the wall that you needed to pass through, it is usually then best to turn the 'Walk Through Walls' code off so that you don't accidentally pass through other walls you may not mean to pass through (usually doing that can put you into 'out of boundaries' areas and many times to an area where MegaMan will begin to fall because there is no Terrain but that is what the 'Air Walk' code is also recommended to be turned on for). The 'Walk Through Walls' cheat code is as follows: D004B464 0052 8004B466 10E0 D00B51B8 0201 8004B466 1000 D004B464 0052 8003C706 0441 D00B51B8 0201 8003C706 1000- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will almost always want to turn the code off, once the player has arrived where they wished to teleport to. Reason for this is, if you don't turn the code off once you've successfully teleported to where you were trying to warp/teleport to, it will re-teleport you there over and over again, until you turn the code off. This is explained in greater detail in earlier posts in this thread of teleportation/warp/stage+room modifier cheat codes for MML on PlayStation. If you wish to learn more about what I am explaining here, read the earlier posts in this thread of teleportation cheat codes. But it is a very simple concept to understand, especially if you yourself have already begun messing around with these codes. If one doesn't turn off the codes after making a successful teleport, then what will usually happen is a handful of possibilities depending on the specific teleportation cheat code the player in question is using. Either the game will crash, or you will successfully re-teleport to where you were and sometimes re-teleporting to the same spot over and over and over and over and over and over again and again and again and again can produce . I just wanted to point that out, because for that reason some people may wish to purposely leave such teleport cheat codes turned on just to glitch the game out. I know, as seen and discussed in some earlier posts in this thread, I had some fun with this myself. Hahaha! It was worth mentioning for those of you who do choose to mess around with these codes. I love finding ways to glitch out games, and if you can do it with cheat codes alone that makes things a lot easier! - Beyond making sure that the 'Air Walker' cheat code is additionally turned on when using any teleport/warp cheat code, if you have any troubles making use of these Teleport/Warp/Stage+Room Modifier cheat codes, then I recommend you closely read the text here: megaman.boards.net/post/11/thread. Aka the text from the first post in this thread. It details how the codes work, and reading all of that text should give one all of the understanding they need to understand how to make-use of these teleportation cheat codes. [/ul]
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Post by Admin on Dec 29, 2019 8:56:50 GMT
Use the following cheat code to achieve the result displayed in the video below. - Teleport/Warp Code: Teleport to Lake Jyun - Empty Area ? Nothing but Sky (seemingly...)
[/font][/ul] [/video][/div] Other Notes:- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, you'll want to (in most cases, with most of the teleporting cheat codes..but not always...) makesure that you have the 'Air Walker' cheat code turned on. That code is as follows: D00C0C26 4000 800B51B8 0001- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will sometimes ( not always necessary, but it can usually be helpful!) want to make use of the 'Walk Through Walls' cheat code in addition to the teleport & 'Air Walk' codes themselves. If you do use it, you really only need to turn it on once you have arrived to the destination where you may need to 'pass through a wall'. The 'Walk Through Walls' cheat code will not make you fall through the floor (the bottom ground you, the player aka MegaMan, stands upon) and generally once you have passed through the wall that you needed to pass through, it is usually then best to turn the 'Walk Through Walls' code off so that you don't accidentally pass through other walls you may not mean to pass through (usually doing that can put you into 'out of boundaries' areas and many times to an area where MegaMan will begin to fall because there is no Terrain but that is what the 'Air Walk' code is also recommended to be turned on for). The 'Walk Through Walls' cheat code is as follows: D004B464 0052 8004B466 10E0 D00B51B8 0201 8004B466 1000 D004B464 0052 8003C706 0441 D00B51B8 0201 8003C706 1000- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will almost always want to turn the code off, once the player has arrived where they wished to teleport to. Reason for this is, if you don't turn the code off once you've successfully teleported to where you were trying to warp/teleport to, it will re-teleport you there over and over again, until you turn the code off. This is explained in greater detail in earlier posts in this thread of teleportation/warp/stage+room modifier cheat codes for MML on PlayStation. If you wish to learn more about what I am explaining here, read the earlier posts in this thread of teleportation cheat codes. But it is a very simple concept to understand, especially if you yourself have already begun messing around with these codes. If one doesn't turn off the codes after making a successful teleport, then what will usually happen is a handful of possibilities depending on the specific teleportation cheat code the player in question is using. Either the game will crash, or you will successfully re-teleport to where you were and sometimes re-teleporting to the same spot over and over and over and over and over and over again and again and again and again can produce . I just wanted to point that out, because for that reason some people may wish to purposely leave such teleport cheat codes turned on just to glitch the game out. I know, as seen and discussed in some earlier posts in this thread, I had some fun with this myself. Hahaha! It was worth mentioning for those of you who do choose to mess around with these codes. I love finding ways to glitch out games, and if you can do it with cheat codes alone that makes things a lot easier! - Beyond making sure that the 'Air Walker' cheat code is additionally turned on when using any teleport/warp cheat code, if you have any troubles making use of these Teleport/Warp/Stage+Room Modifier cheat codes, then I recommend you closely read the text here: megaman.boards.net/post/11/thread. Aka the text from the first post in this thread. It details how the codes work, and reading all of that text should give one all of the understanding they need to understand how to make-use of these teleportation cheat codes. [/ul]
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Post by Admin on Dec 29, 2019 8:58:34 GMT
Use the following cheat code to achieve the result displayed in the video below. - Teleport/Warp Code: Teleport to Lake Jyun - The Lake Jyun SubGate Door's Opening Mechanism (Empty Room, Door Doesn't Work, Cannot get out of this area once teleported here)
[/font][/ul] [/video][/div] Other Notes:- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, you'll want to (in most cases, with most of the teleporting cheat codes..but not always...) makesure that you have the 'Air Walker' cheat code turned on. That code is as follows: D00C0C26 4000 800B51B8 0001- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will sometimes ( not always necessary, but it can usually be helpful!) want to make use of the 'Walk Through Walls' cheat code in addition to the teleport & 'Air Walk' codes themselves. If you do use it, you really only need to turn it on once you have arrived to the destination where you may need to 'pass through a wall'. The 'Walk Through Walls' cheat code will not make you fall through the floor (the bottom ground you, the player aka MegaMan, stands upon) and generally once you have passed through the wall that you needed to pass through, it is usually then best to turn the 'Walk Through Walls' code off so that you don't accidentally pass through other walls you may not mean to pass through (usually doing that can put you into 'out of boundaries' areas and many times to an area where MegaMan will begin to fall because there is no Terrain but that is what the 'Air Walk' code is also recommended to be turned on for). The 'Walk Through Walls' cheat code is as follows: D004B464 0052 8004B466 10E0 D00B51B8 0201 8004B466 1000 D004B464 0052 8003C706 0441 D00B51B8 0201 8003C706 1000- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will almost always want to turn the code off, once the player has arrived where they wished to teleport to. Reason for this is, if you don't turn the code off once you've successfully teleported to where you were trying to warp/teleport to, it will re-teleport you there over and over again, until you turn the code off. This is explained in greater detail in earlier posts in this thread of teleportation/warp/stage+room modifier cheat codes for MML on PlayStation. If you wish to learn more about what I am explaining here, read the earlier posts in this thread of teleportation cheat codes. But it is a very simple concept to understand, especially if you yourself have already begun messing around with these codes. If one doesn't turn off the codes after making a successful teleport, then what will usually happen is a handful of possibilities depending on the specific teleportation cheat code the player in question is using. Either the game will crash, or you will successfully re-teleport to where you were and sometimes re-teleporting to the same spot over and over and over and over and over and over again and again and again and again can produce . I just wanted to point that out, because for that reason some people may wish to purposely leave such teleport cheat codes turned on just to glitch the game out. I know, as seen and discussed in some earlier posts in this thread, I had some fun with this myself. Hahaha! It was worth mentioning for those of you who do choose to mess around with these codes. I love finding ways to glitch out games, and if you can do it with cheat codes alone that makes things a lot easier! - Beyond making sure that the 'Air Walker' cheat code is additionally turned on when using any teleport/warp cheat code, if you have any troubles making use of these Teleport/Warp/Stage+Room Modifier cheat codes, then I recommend you closely read the text here: megaman.boards.net/post/11/thread. Aka the text from the first post in this thread. It details how the codes work, and reading all of that text should give one all of the understanding they need to understand how to make-use of these teleportation cheat codes. [/ul]
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Post by Admin on Dec 29, 2019 9:00:07 GMT
Use the following cheat code to achieve the result displayed in the video below. - Teleport/Warp Code: Teleport to Lake Jyun - Lake Jyun, The Lake Jyun SubGate with Open Door (Empty Room, Door Doesn't Work, Cannot get out of this area once teleported here)
[/font][/ul] [/video][/div] Other Notes:- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, you'll want to (in most cases, with most of the teleporting cheat codes..but not always...) makesure that you have the 'Air Walker' cheat code turned on. That code is as follows: D00C0C26 4000 800B51B8 0001- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will sometimes ( not always necessary, but it can usually be helpful!) want to make use of the 'Walk Through Walls' cheat code in addition to the teleport & 'Air Walk' codes themselves. If you do use it, you really only need to turn it on once you have arrived to the destination where you may need to 'pass through a wall'. The 'Walk Through Walls' cheat code will not make you fall through the floor (the bottom ground you, the player aka MegaMan, stands upon) and generally once you have passed through the wall that you needed to pass through, it is usually then best to turn the 'Walk Through Walls' code off so that you don't accidentally pass through other walls you may not mean to pass through (usually doing that can put you into 'out of boundaries' areas and many times to an area where MegaMan will begin to fall because there is no Terrain but that is what the 'Air Walk' code is also recommended to be turned on for). The 'Walk Through Walls' cheat code is as follows: D004B464 0052 8004B466 10E0 D00B51B8 0201 8004B466 1000 D004B464 0052 8003C706 0441 D00B51B8 0201 8003C706 1000- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will almost always want to turn the code off, once the player has arrived where they wished to teleport to. Reason for this is, if you don't turn the code off once you've successfully teleported to where you were trying to warp/teleport to, it will re-teleport you there over and over again, until you turn the code off. This is explained in greater detail in earlier posts in this thread of teleportation/warp/stage+room modifier cheat codes for MML on PlayStation. If you wish to learn more about what I am explaining here, read the earlier posts in this thread of teleportation cheat codes. But it is a very simple concept to understand, especially if you yourself have already begun messing around with these codes. If one doesn't turn off the codes after making a successful teleport, then what will usually happen is a handful of possibilities depending on the specific teleportation cheat code the player in question is using. Either the game will crash, or you will successfully re-teleport to where you were and sometimes re-teleporting to the same spot over and over and over and over and over and over again and again and again and again can produce . I just wanted to point that out, because for that reason some people may wish to purposely leave such teleport cheat codes turned on just to glitch the game out. I know, as seen and discussed in some earlier posts in this thread, I had some fun with this myself. Hahaha! It was worth mentioning for those of you who do choose to mess around with these codes. I love finding ways to glitch out games, and if you can do it with cheat codes alone that makes things a lot easier! - Beyond making sure that the 'Air Walker' cheat code is additionally turned on when using any teleport/warp cheat code, if you have any troubles making use of these Teleport/Warp/Stage+Room Modifier cheat codes, then I recommend you closely read the text here: megaman.boards.net/post/11/thread. Aka the text from the first post in this thread. It details how the codes work, and reading all of that text should give one all of the understanding they need to understand how to make-use of these teleportation cheat codes. [/ul]
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Post by Admin on Dec 29, 2019 9:04:29 GMT
Use the following cheat code to achieve the result displayed in the video below. - Teleport/Warp Code: Teleport to Outside of The Cardon Forest's Ruins SubGate - Outside of The Cardon Forest Ruins
[/font][/ul] [/video][/div] Other Notes:- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, you'll want to (in most cases, with most of the teleporting cheat codes..but not always...) makesure that you have the 'Air Walker' cheat code turned on. That code is as follows: D00C0C26 4000 800B51B8 0001- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will sometimes ( not always necessary, but it can usually be helpful!) want to make use of the 'Walk Through Walls' cheat code in addition to the teleport & 'Air Walk' codes themselves. If you do use it, you really only need to turn it on once you have arrived to the destination where you may need to 'pass through a wall'. The 'Walk Through Walls' cheat code will not make you fall through the floor (the bottom ground you, the player aka MegaMan, stands upon) and generally once you have passed through the wall that you needed to pass through, it is usually then best to turn the 'Walk Through Walls' code off so that you don't accidentally pass through other walls you may not mean to pass through (usually doing that can put you into 'out of boundaries' areas and many times to an area where MegaMan will begin to fall because there is no Terrain but that is what the 'Air Walk' code is also recommended to be turned on for). The 'Walk Through Walls' cheat code is as follows: D004B464 0052 8004B466 10E0 D00B51B8 0201 8004B466 1000 D004B464 0052 8003C706 0441 D00B51B8 0201 8003C706 1000- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will almost always want to turn the code off, once the player has arrived where they wished to teleport to. Reason for this is, if you don't turn the code off once you've successfully teleported to where you were trying to warp/teleport to, it will re-teleport you there over and over again, until you turn the code off. This is explained in greater detail in earlier posts in this thread of teleportation/warp/stage+room modifier cheat codes for MML on PlayStation. If you wish to learn more about what I am explaining here, read the earlier posts in this thread of teleportation cheat codes. But it is a very simple concept to understand, especially if you yourself have already begun messing around with these codes. If one doesn't turn off the codes after making a successful teleport, then what will usually happen is a handful of possibilities depending on the specific teleportation cheat code the player in question is using. Either the game will crash, or you will successfully re-teleport to where you were and sometimes re-teleporting to the same spot over and over and over and over and over and over again and again and again and again can produce . I just wanted to point that out, because for that reason some people may wish to purposely leave such teleport cheat codes turned on just to glitch the game out. I know, as seen and discussed in some earlier posts in this thread, I had some fun with this myself. Hahaha! It was worth mentioning for those of you who do choose to mess around with these codes. I love finding ways to glitch out games, and if you can do it with cheat codes alone that makes things a lot easier! - Beyond making sure that the 'Air Walker' cheat code is additionally turned on when using any teleport/warp cheat code, if you have any troubles making use of these Teleport/Warp/Stage+Room Modifier cheat codes, then I recommend you closely read the text here: megaman.boards.net/post/11/thread. Aka the text from the first post in this thread. It details how the codes work, and reading all of that text should give one all of the understanding they need to understand how to make-use of these teleportation cheat codes. [/ul]
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Post by Admin on Dec 29, 2019 9:06:12 GMT
Use the following cheat code to achieve the result displayed in the video below. - Teleport/Warp Code: Teleport to Outside of The Cardon Forest's Ruins SubGate - The Cardon Forest Ruin's SubGate Door Opening Mechanism (Empty Room, Door Doesn't Work, Cannot get out of this area once teleported here)
[/font][/ul] [/video][/div] Other Notes:- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, you'll want to (in most cases, with most of the teleporting cheat codes..but not always...) makesure that you have the 'Air Walker' cheat code turned on. That code is as follows: D00C0C26 4000 800B51B8 0001- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will sometimes ( not always necessary, but it can usually be helpful!) want to make use of the 'Walk Through Walls' cheat code in addition to the teleport & 'Air Walk' codes themselves. If you do use it, you really only need to turn it on once you have arrived to the destination where you may need to 'pass through a wall'. The 'Walk Through Walls' cheat code will not make you fall through the floor (the bottom ground you, the player aka MegaMan, stands upon) and generally once you have passed through the wall that you needed to pass through, it is usually then best to turn the 'Walk Through Walls' code off so that you don't accidentally pass through other walls you may not mean to pass through (usually doing that can put you into 'out of boundaries' areas and many times to an area where MegaMan will begin to fall because there is no Terrain but that is what the 'Air Walk' code is also recommended to be turned on for). The 'Walk Through Walls' cheat code is as follows: D004B464 0052 8004B466 10E0 D00B51B8 0201 8004B466 1000 D004B464 0052 8003C706 0441 D00B51B8 0201 8003C706 1000- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will almost always want to turn the code off, once the player has arrived where they wished to teleport to. Reason for this is, if you don't turn the code off once you've successfully teleported to where you were trying to warp/teleport to, it will re-teleport you there over and over again, until you turn the code off. This is explained in greater detail in earlier posts in this thread of teleportation/warp/stage+room modifier cheat codes for MML on PlayStation. If you wish to learn more about what I am explaining here, read the earlier posts in this thread of teleportation cheat codes. But it is a very simple concept to understand, especially if you yourself have already begun messing around with these codes. If one doesn't turn off the codes after making a successful teleport, then what will usually happen is a handful of possibilities depending on the specific teleportation cheat code the player in question is using. Either the game will crash, or you will successfully re-teleport to where you were and sometimes re-teleporting to the same spot over and over and over and over and over and over again and again and again and again can produce . I just wanted to point that out, because for that reason some people may wish to purposely leave such teleport cheat codes turned on just to glitch the game out. I know, as seen and discussed in some earlier posts in this thread, I had some fun with this myself. Hahaha! It was worth mentioning for those of you who do choose to mess around with these codes. I love finding ways to glitch out games, and if you can do it with cheat codes alone that makes things a lot easier! - Beyond making sure that the 'Air Walker' cheat code is additionally turned on when using any teleport/warp cheat code, if you have any troubles making use of these Teleport/Warp/Stage+Room Modifier cheat codes, then I recommend you closely read the text here: megaman.boards.net/post/11/thread. Aka the text from the first post in this thread. It details how the codes work, and reading all of that text should give one all of the understanding they need to understand how to make-use of these teleportation cheat codes. [/ul]
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Post by Admin on Dec 29, 2019 9:08:00 GMT
Use the following cheat code to achieve the result displayed in the video below. - Teleport/Warp Code: Teleport to Outside of The Cardon Forest's Ruins SubGate - The Cardon Forest Ruin's SubGate with Open Door (Empty Room, Door Doesn't Work, Cannot get out of this area once teleported here)
[/font][/ul] [/video][/div] Other Notes:- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, you'll want to (in most cases, with most of the teleporting cheat codes..but not always...) makesure that you have the 'Air Walker' cheat code turned on. That code is as follows: D00C0C26 4000 800B51B8 0001- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will sometimes ( not always necessary, but it can usually be helpful!) want to make use of the 'Walk Through Walls' cheat code in addition to the teleport & 'Air Walk' codes themselves. If you do use it, you really only need to turn it on once you have arrived to the destination where you may need to 'pass through a wall'. The 'Walk Through Walls' cheat code will not make you fall through the floor (the bottom ground you, the player aka MegaMan, stands upon) and generally once you have passed through the wall that you needed to pass through, it is usually then best to turn the 'Walk Through Walls' code off so that you don't accidentally pass through other walls you may not mean to pass through (usually doing that can put you into 'out of boundaries' areas and many times to an area where MegaMan will begin to fall because there is no Terrain but that is what the 'Air Walk' code is also recommended to be turned on for). The 'Walk Through Walls' cheat code is as follows: D004B464 0052 8004B466 10E0 D00B51B8 0201 8004B466 1000 D004B464 0052 8003C706 0441 D00B51B8 0201 8003C706 1000- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will almost always want to turn the code off, once the player has arrived where they wished to teleport to. Reason for this is, if you don't turn the code off once you've successfully teleported to where you were trying to warp/teleport to, it will re-teleport you there over and over again, until you turn the code off. This is explained in greater detail in earlier posts in this thread of teleportation/warp/stage+room modifier cheat codes for MML on PlayStation. If you wish to learn more about what I am explaining here, read the earlier posts in this thread of teleportation cheat codes. But it is a very simple concept to understand, especially if you yourself have already begun messing around with these codes. If one doesn't turn off the codes after making a successful teleport, then what will usually happen is a handful of possibilities depending on the specific teleportation cheat code the player in question is using. Either the game will crash, or you will successfully re-teleport to where you were and sometimes re-teleporting to the same spot over and over and over and over and over and over again and again and again and again can produce . I just wanted to point that out, because for that reason some people may wish to purposely leave such teleport cheat codes turned on just to glitch the game out. I know, as seen and discussed in some earlier posts in this thread, I had some fun with this myself. Hahaha! It was worth mentioning for those of you who do choose to mess around with these codes. I love finding ways to glitch out games, and if you can do it with cheat codes alone that makes things a lot easier! - Beyond making sure that the 'Air Walker' cheat code is additionally turned on when using any teleport/warp cheat code, if you have any troubles making use of these Teleport/Warp/Stage+Room Modifier cheat codes, then I recommend you closely read the text here: megaman.boards.net/post/11/thread. Aka the text from the first post in this thread. It details how the codes work, and reading all of that text should give one all of the understanding they need to understand how to make-use of these teleportation cheat codes. [/ul]
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Post by Admin on Dec 29, 2019 9:13:14 GMT
Use the following cheat code to achieve the result displayed in the video below. - Teleport/Warp Code: Teleport to Outside of The Cardon Forest's Ruins SubGate - A Small Piece of Ground somewhere in Cardon Forest
[/font][/ul] [/video][/div] Other Notes:- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, you'll want to (in most cases, with most of the teleporting cheat codes..but not always...) makesure that you have the 'Air Walker' cheat code turned on. That code is as follows: D00C0C26 4000 800B51B8 0001- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will sometimes ( not always necessary, but it can usually be helpful!) want to make use of the 'Walk Through Walls' cheat code in addition to the teleport & 'Air Walk' codes themselves. If you do use it, you really only need to turn it on once you have arrived to the destination where you may need to 'pass through a wall'. The 'Walk Through Walls' cheat code will not make you fall through the floor (the bottom ground you, the player aka MegaMan, stands upon) and generally once you have passed through the wall that you needed to pass through, it is usually then best to turn the 'Walk Through Walls' code off so that you don't accidentally pass through other walls you may not mean to pass through (usually doing that can put you into 'out of boundaries' areas and many times to an area where MegaMan will begin to fall because there is no Terrain but that is what the 'Air Walk' code is also recommended to be turned on for). The 'Walk Through Walls' cheat code is as follows: D004B464 0052 8004B466 10E0 D00B51B8 0201 8004B466 1000 D004B464 0052 8003C706 0441 D00B51B8 0201 8003C706 1000- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will almost always want to turn the code off, once the player has arrived where they wished to teleport to. Reason for this is, if you don't turn the code off once you've successfully teleported to where you were trying to warp/teleport to, it will re-teleport you there over and over again, until you turn the code off. This is explained in greater detail in earlier posts in this thread of teleportation/warp/stage+room modifier cheat codes for MML on PlayStation. If you wish to learn more about what I am explaining here, read the earlier posts in this thread of teleportation cheat codes. But it is a very simple concept to understand, especially if you yourself have already begun messing around with these codes. If one doesn't turn off the codes after making a successful teleport, then what will usually happen is a handful of possibilities depending on the specific teleportation cheat code the player in question is using. Either the game will crash, or you will successfully re-teleport to where you were and sometimes re-teleporting to the same spot over and over and over and over and over and over again and again and again and again can produce . I just wanted to point that out, because for that reason some people may wish to purposely leave such teleport cheat codes turned on just to glitch the game out. I know, as seen and discussed in some earlier posts in this thread, I had some fun with this myself. Hahaha! It was worth mentioning for those of you who do choose to mess around with these codes. I love finding ways to glitch out games, and if you can do it with cheat codes alone that makes things a lot easier! - Beyond making sure that the 'Air Walker' cheat code is additionally turned on when using any teleport/warp cheat code, if you have any troubles making use of these Teleport/Warp/Stage+Room Modifier cheat codes, then I recommend you closely read the text here: megaman.boards.net/post/11/thread. Aka the text from the first post in this thread. It details how the codes work, and reading all of that text should give one all of the understanding they need to understand how to make-use of these teleportation cheat codes. [/ul]
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Post by Admin on Dec 29, 2019 9:15:21 GMT
Use the following cheat code to achieve the result displayed in the video below. - Teleport/Warp Code: Teleport to Wily's Boat Shop - The Walkway #1
[/font][/ul] [/video][/div] Other Notes:- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, you'll want to (in most cases, with most of the teleporting cheat codes..but not always...) makesure that you have the 'Air Walker' cheat code turned on. That code is as follows: D00C0C26 4000 800B51B8 0001- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will sometimes ( not always necessary, but it can usually be helpful!) want to make use of the 'Walk Through Walls' cheat code in addition to the teleport & 'Air Walk' codes themselves. If you do use it, you really only need to turn it on once you have arrived to the destination where you may need to 'pass through a wall'. The 'Walk Through Walls' cheat code will not make you fall through the floor (the bottom ground you, the player aka MegaMan, stands upon) and generally once you have passed through the wall that you needed to pass through, it is usually then best to turn the 'Walk Through Walls' code off so that you don't accidentally pass through other walls you may not mean to pass through (usually doing that can put you into 'out of boundaries' areas and many times to an area where MegaMan will begin to fall because there is no Terrain but that is what the 'Air Walk' code is also recommended to be turned on for). The 'Walk Through Walls' cheat code is as follows: D004B464 0052 8004B466 10E0 D00B51B8 0201 8004B466 1000 D004B464 0052 8003C706 0441 D00B51B8 0201 8003C706 1000- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will almost always want to turn the code off, once the player has arrived where they wished to teleport to. Reason for this is, if you don't turn the code off once you've successfully teleported to where you were trying to warp/teleport to, it will re-teleport you there over and over again, until you turn the code off. This is explained in greater detail in earlier posts in this thread of teleportation/warp/stage+room modifier cheat codes for MML on PlayStation. If you wish to learn more about what I am explaining here, read the earlier posts in this thread of teleportation cheat codes. But it is a very simple concept to understand, especially if you yourself have already begun messing around with these codes. If one doesn't turn off the codes after making a successful teleport, then what will usually happen is a handful of possibilities depending on the specific teleportation cheat code the player in question is using. Either the game will crash, or you will successfully re-teleport to where you were and sometimes re-teleporting to the same spot over and over and over and over and over and over again and again and again and again can produce . I just wanted to point that out, because for that reason some people may wish to purposely leave such teleport cheat codes turned on just to glitch the game out. I know, as seen and discussed in some earlier posts in this thread, I had some fun with this myself. Hahaha! It was worth mentioning for those of you who do choose to mess around with these codes. I love finding ways to glitch out games, and if you can do it with cheat codes alone that makes things a lot easier! - Beyond making sure that the 'Air Walker' cheat code is additionally turned on when using any teleport/warp cheat code, if you have any troubles making use of these Teleport/Warp/Stage+Room Modifier cheat codes, then I recommend you closely read the text here: megaman.boards.net/post/11/thread. Aka the text from the first post in this thread. It details how the codes work, and reading all of that text should give one all of the understanding they need to understand how to make-use of these teleportation cheat codes. [/ul]
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Post by Admin on Dec 29, 2019 9:17:59 GMT
Use the following cheat code to achieve the result displayed in the video below. - Teleport/Warp Code: Teleport to Wily's Boat Shop - Inside of The Boat Shop #1
[/font][/ul] [/video][/div] Other Notes:- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, you'll want to (in most cases, with most of the teleporting cheat codes..but not always...) makesure that you have the 'Air Walker' cheat code turned on. That code is as follows: D00C0C26 4000 800B51B8 0001- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will sometimes ( not always necessary, but it can usually be helpful!) want to make use of the 'Walk Through Walls' cheat code in addition to the teleport & 'Air Walk' codes themselves. If you do use it, you really only need to turn it on once you have arrived to the destination where you may need to 'pass through a wall'. The 'Walk Through Walls' cheat code will not make you fall through the floor (the bottom ground you, the player aka MegaMan, stands upon) and generally once you have passed through the wall that you needed to pass through, it is usually then best to turn the 'Walk Through Walls' code off so that you don't accidentally pass through other walls you may not mean to pass through (usually doing that can put you into 'out of boundaries' areas and many times to an area where MegaMan will begin to fall because there is no Terrain but that is what the 'Air Walk' code is also recommended to be turned on for). The 'Walk Through Walls' cheat code is as follows: D004B464 0052 8004B466 10E0 D00B51B8 0201 8004B466 1000 D004B464 0052 8003C706 0441 D00B51B8 0201 8003C706 1000- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will almost always want to turn the code off, once the player has arrived where they wished to teleport to. Reason for this is, if you don't turn the code off once you've successfully teleported to where you were trying to warp/teleport to, it will re-teleport you there over and over again, until you turn the code off. This is explained in greater detail in earlier posts in this thread of teleportation/warp/stage+room modifier cheat codes for MML on PlayStation. If you wish to learn more about what I am explaining here, read the earlier posts in this thread of teleportation cheat codes. But it is a very simple concept to understand, especially if you yourself have already begun messing around with these codes. If one doesn't turn off the codes after making a successful teleport, then what will usually happen is a handful of possibilities depending on the specific teleportation cheat code the player in question is using. Either the game will crash, or you will successfully re-teleport to where you were and sometimes re-teleporting to the same spot over and over and over and over and over and over again and again and again and again can produce . I just wanted to point that out, because for that reason some people may wish to purposely leave such teleport cheat codes turned on just to glitch the game out. I know, as seen and discussed in some earlier posts in this thread, I had some fun with this myself. Hahaha! It was worth mentioning for those of you who do choose to mess around with these codes. I love finding ways to glitch out games, and if you can do it with cheat codes alone that makes things a lot easier! - Beyond making sure that the 'Air Walker' cheat code is additionally turned on when using any teleport/warp cheat code, if you have any troubles making use of these Teleport/Warp/Stage+Room Modifier cheat codes, then I recommend you closely read the text here: megaman.boards.net/post/11/thread. Aka the text from the first post in this thread. It details how the codes work, and reading all of that text should give one all of the understanding they need to understand how to make-use of these teleportation cheat codes. [/ul]
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Post by Admin on Dec 29, 2019 9:19:48 GMT
Use the following cheat code to achieve the result displayed in the video below. - Teleport/Warp Code: Teleport to Wily's Boat Shop - Inside of The Boat Shop #2
[/font][/ul] [/video][/div] Other Notes:- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, you'll want to (in most cases, with most of the teleporting cheat codes..but not always...) makesure that you have the 'Air Walker' cheat code turned on. That code is as follows: D00C0C26 4000 800B51B8 0001- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will sometimes ( not always necessary, but it can usually be helpful!) want to make use of the 'Walk Through Walls' cheat code in addition to the teleport & 'Air Walk' codes themselves. If you do use it, you really only need to turn it on once you have arrived to the destination where you may need to 'pass through a wall'. The 'Walk Through Walls' cheat code will not make you fall through the floor (the bottom ground you, the player aka MegaMan, stands upon) and generally once you have passed through the wall that you needed to pass through, it is usually then best to turn the 'Walk Through Walls' code off so that you don't accidentally pass through other walls you may not mean to pass through (usually doing that can put you into 'out of boundaries' areas and many times to an area where MegaMan will begin to fall because there is no Terrain but that is what the 'Air Walk' code is also recommended to be turned on for). The 'Walk Through Walls' cheat code is as follows: D004B464 0052 8004B466 10E0 D00B51B8 0201 8004B466 1000 D004B464 0052 8003C706 0441 D00B51B8 0201 8003C706 1000- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will almost always want to turn the code off, once the player has arrived where they wished to teleport to. Reason for this is, if you don't turn the code off once you've successfully teleported to where you were trying to warp/teleport to, it will re-teleport you there over and over again, until you turn the code off. This is explained in greater detail in earlier posts in this thread of teleportation/warp/stage+room modifier cheat codes for MML on PlayStation. If you wish to learn more about what I am explaining here, read the earlier posts in this thread of teleportation cheat codes. But it is a very simple concept to understand, especially if you yourself have already begun messing around with these codes. If one doesn't turn off the codes after making a successful teleport, then what will usually happen is a handful of possibilities depending on the specific teleportation cheat code the player in question is using. Either the game will crash, or you will successfully re-teleport to where you were and sometimes re-teleporting to the same spot over and over and over and over and over and over again and again and again and again can produce . I just wanted to point that out, because for that reason some people may wish to purposely leave such teleport cheat codes turned on just to glitch the game out. I know, as seen and discussed in some earlier posts in this thread, I had some fun with this myself. Hahaha! It was worth mentioning for those of you who do choose to mess around with these codes. I love finding ways to glitch out games, and if you can do it with cheat codes alone that makes things a lot easier! - Beyond making sure that the 'Air Walker' cheat code is additionally turned on when using any teleport/warp cheat code, if you have any troubles making use of these Teleport/Warp/Stage+Room Modifier cheat codes, then I recommend you closely read the text here: megaman.boards.net/post/11/thread. Aka the text from the first post in this thread. It details how the codes work, and reading all of that text should give one all of the understanding they need to understand how to make-use of these teleportation cheat codes. [/ul]
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Post by Admin on Dec 29, 2019 9:21:10 GMT
Use the following cheat code to achieve the result displayed in the video below. - Teleport/Warp Code: Teleport to Wily's Boat Shop - The Inside of The MegaRoll Boat
[/font][/ul] [/video][/div] Other Notes:- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, you'll want to (in most cases, with most of the teleporting cheat codes..but not always...) makesure that you have the 'Air Walker' cheat code turned on. That code is as follows: D00C0C26 4000 800B51B8 0001- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will sometimes ( not always necessary, but it can usually be helpful!) want to make use of the 'Walk Through Walls' cheat code in addition to the teleport & 'Air Walk' codes themselves. If you do use it, you really only need to turn it on once you have arrived to the destination where you may need to 'pass through a wall'. The 'Walk Through Walls' cheat code will not make you fall through the floor (the bottom ground you, the player aka MegaMan, stands upon) and generally once you have passed through the wall that you needed to pass through, it is usually then best to turn the 'Walk Through Walls' code off so that you don't accidentally pass through other walls you may not mean to pass through (usually doing that can put you into 'out of boundaries' areas and many times to an area where MegaMan will begin to fall because there is no Terrain but that is what the 'Air Walk' code is also recommended to be turned on for). The 'Walk Through Walls' cheat code is as follows: D004B464 0052 8004B466 10E0 D00B51B8 0201 8004B466 1000 D004B464 0052 8003C706 0441 D00B51B8 0201 8003C706 1000- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will almost always want to turn the code off, once the player has arrived where they wished to teleport to. Reason for this is, if you don't turn the code off once you've successfully teleported to where you were trying to warp/teleport to, it will re-teleport you there over and over again, until you turn the code off. This is explained in greater detail in earlier posts in this thread of teleportation/warp/stage+room modifier cheat codes for MML on PlayStation. If you wish to learn more about what I am explaining here, read the earlier posts in this thread of teleportation cheat codes. But it is a very simple concept to understand, especially if you yourself have already begun messing around with these codes. If one doesn't turn off the codes after making a successful teleport, then what will usually happen is a handful of possibilities depending on the specific teleportation cheat code the player in question is using. Either the game will crash, or you will successfully re-teleport to where you were and sometimes re-teleporting to the same spot over and over and over and over and over and over again and again and again and again can produce . I just wanted to point that out, because for that reason some people may wish to purposely leave such teleport cheat codes turned on just to glitch the game out. I know, as seen and discussed in some earlier posts in this thread, I had some fun with this myself. Hahaha! It was worth mentioning for those of you who do choose to mess around with these codes. I love finding ways to glitch out games, and if you can do it with cheat codes alone that makes things a lot easier! - Beyond making sure that the 'Air Walker' cheat code is additionally turned on when using any teleport/warp cheat code, if you have any troubles making use of these Teleport/Warp/Stage+Room Modifier cheat codes, then I recommend you closely read the text here: megaman.boards.net/post/11/thread. Aka the text from the first post in this thread. It details how the codes work, and reading all of that text should give one all of the understanding they need to understand how to make-use of these teleportation cheat codes. [/ul]
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Post by Admin on Dec 29, 2019 9:21:52 GMT
Use the following cheat code to achieve the result displayed in the video below. - Teleport/Warp Code: Teleport to Wily's Boat Shop - The Walkway #2
[/font][/ul] [/video][/div] Other Notes:- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, you'll want to (in most cases, with most of the teleporting cheat codes..but not always...) makesure that you have the 'Air Walker' cheat code turned on. That code is as follows: D00C0C26 4000 800B51B8 0001- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will sometimes ( not always necessary, but it can usually be helpful!) want to make use of the 'Walk Through Walls' cheat code in addition to the teleport & 'Air Walk' codes themselves. If you do use it, you really only need to turn it on once you have arrived to the destination where you may need to 'pass through a wall'. The 'Walk Through Walls' cheat code will not make you fall through the floor (the bottom ground you, the player aka MegaMan, stands upon) and generally once you have passed through the wall that you needed to pass through, it is usually then best to turn the 'Walk Through Walls' code off so that you don't accidentally pass through other walls you may not mean to pass through (usually doing that can put you into 'out of boundaries' areas and many times to an area where MegaMan will begin to fall because there is no Terrain but that is what the 'Air Walk' code is also recommended to be turned on for). The 'Walk Through Walls' cheat code is as follows: D004B464 0052 8004B466 10E0 D00B51B8 0201 8004B466 1000 D004B464 0052 8003C706 0441 D00B51B8 0201 8003C706 1000- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will almost always want to turn the code off, once the player has arrived where they wished to teleport to. Reason for this is, if you don't turn the code off once you've successfully teleported to where you were trying to warp/teleport to, it will re-teleport you there over and over again, until you turn the code off. This is explained in greater detail in earlier posts in this thread of teleportation/warp/stage+room modifier cheat codes for MML on PlayStation. If you wish to learn more about what I am explaining here, read the earlier posts in this thread of teleportation cheat codes. But it is a very simple concept to understand, especially if you yourself have already begun messing around with these codes. If one doesn't turn off the codes after making a successful teleport, then what will usually happen is a handful of possibilities depending on the specific teleportation cheat code the player in question is using. Either the game will crash, or you will successfully re-teleport to where you were and sometimes re-teleporting to the same spot over and over and over and over and over and over again and again and again and again can produce . I just wanted to point that out, because for that reason some people may wish to purposely leave such teleport cheat codes turned on just to glitch the game out. I know, as seen and discussed in some earlier posts in this thread, I had some fun with this myself. Hahaha! It was worth mentioning for those of you who do choose to mess around with these codes. I love finding ways to glitch out games, and if you can do it with cheat codes alone that makes things a lot easier! - Beyond making sure that the 'Air Walker' cheat code is additionally turned on when using any teleport/warp cheat code, if you have any troubles making use of these Teleport/Warp/Stage+Room Modifier cheat codes, then I recommend you closely read the text here: megaman.boards.net/post/11/thread. Aka the text from the first post in this thread. It details how the codes work, and reading all of that text should give one all of the understanding they need to understand how to make-use of these teleportation cheat codes. [/ul]
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Post by Admin on Dec 29, 2019 9:23:40 GMT
Use the following cheat code to achieve the result displayed in the video below. - Teleport/Warp Code: Teleport to Wily's Boat Shop - The Dock/Boat Ramp with No NPC, No Box & No Boat!
[/font][/ul] [/video][/div] Other Notes:- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, you'll want to (in most cases, with most of the teleporting cheat codes..but not always...) makesure that you have the 'Air Walker' cheat code turned on. That code is as follows: D00C0C26 4000 800B51B8 0001- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will sometimes ( not always necessary, but it can usually be helpful!) want to make use of the 'Walk Through Walls' cheat code in addition to the teleport & 'Air Walk' codes themselves. If you do use it, you really only need to turn it on once you have arrived to the destination where you may need to 'pass through a wall'. The 'Walk Through Walls' cheat code will not make you fall through the floor (the bottom ground you, the player aka MegaMan, stands upon) and generally once you have passed through the wall that you needed to pass through, it is usually then best to turn the 'Walk Through Walls' code off so that you don't accidentally pass through other walls you may not mean to pass through (usually doing that can put you into 'out of boundaries' areas and many times to an area where MegaMan will begin to fall because there is no Terrain but that is what the 'Air Walk' code is also recommended to be turned on for). The 'Walk Through Walls' cheat code is as follows: D004B464 0052 8004B466 10E0 D00B51B8 0201 8004B466 1000 D004B464 0052 8003C706 0441 D00B51B8 0201 8003C706 1000- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will almost always want to turn the code off, once the player has arrived where they wished to teleport to. Reason for this is, if you don't turn the code off once you've successfully teleported to where you were trying to warp/teleport to, it will re-teleport you there over and over again, until you turn the code off. This is explained in greater detail in earlier posts in this thread of teleportation/warp/stage+room modifier cheat codes for MML on PlayStation. If you wish to learn more about what I am explaining here, read the earlier posts in this thread of teleportation cheat codes. But it is a very simple concept to understand, especially if you yourself have already begun messing around with these codes. If one doesn't turn off the codes after making a successful teleport, then what will usually happen is a handful of possibilities depending on the specific teleportation cheat code the player in question is using. Either the game will crash, or you will successfully re-teleport to where you were and sometimes re-teleporting to the same spot over and over and over and over and over and over again and again and again and again can produce . I just wanted to point that out, because for that reason some people may wish to purposely leave such teleport cheat codes turned on just to glitch the game out. I know, as seen and discussed in some earlier posts in this thread, I had some fun with this myself. Hahaha! It was worth mentioning for those of you who do choose to mess around with these codes. I love finding ways to glitch out games, and if you can do it with cheat codes alone that makes things a lot easier! - Beyond making sure that the 'Air Walker' cheat code is additionally turned on when using any teleport/warp cheat code, if you have any troubles making use of these Teleport/Warp/Stage+Room Modifier cheat codes, then I recommend you closely read the text here: megaman.boards.net/post/11/thread. Aka the text from the first post in this thread. It details how the codes work, and reading all of that text should give one all of the understanding they need to understand how to make-use of these teleportation cheat codes. [/ul]
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Post by Admin on Dec 29, 2019 9:25:41 GMT
Use the following cheat code to achieve the result displayed in the video below. - Teleport/Warp Code: Teleport to The Clozer Woods Ruins - Unknown 1
[/font][/ul] [/video][/div] Other Notes:- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, you'll want to (in most cases, with most of the teleporting cheat codes..but not always...) makesure that you have the 'Air Walker' cheat code turned on. That code is as follows: D00C0C26 4000 800B51B8 0001- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will sometimes ( not always necessary, but it can usually be helpful!) want to make use of the 'Walk Through Walls' cheat code in addition to the teleport & 'Air Walk' codes themselves. If you do use it, you really only need to turn it on once you have arrived to the destination where you may need to 'pass through a wall'. The 'Walk Through Walls' cheat code will not make you fall through the floor (the bottom ground you, the player aka MegaMan, stands upon) and generally once you have passed through the wall that you needed to pass through, it is usually then best to turn the 'Walk Through Walls' code off so that you don't accidentally pass through other walls you may not mean to pass through (usually doing that can put you into 'out of boundaries' areas and many times to an area where MegaMan will begin to fall because there is no Terrain but that is what the 'Air Walk' code is also recommended to be turned on for). The 'Walk Through Walls' cheat code is as follows: D004B464 0052 8004B466 10E0 D00B51B8 0201 8004B466 1000 D004B464 0052 8003C706 0441 D00B51B8 0201 8003C706 1000- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will almost always want to turn the code off, once the player has arrived where they wished to teleport to. Reason for this is, if you don't turn the code off once you've successfully teleported to where you were trying to warp/teleport to, it will re-teleport you there over and over again, until you turn the code off. This is explained in greater detail in earlier posts in this thread of teleportation/warp/stage+room modifier cheat codes for MML on PlayStation. If you wish to learn more about what I am explaining here, read the earlier posts in this thread of teleportation cheat codes. But it is a very simple concept to understand, especially if you yourself have already begun messing around with these codes. If one doesn't turn off the codes after making a successful teleport, then what will usually happen is a handful of possibilities depending on the specific teleportation cheat code the player in question is using. Either the game will crash, or you will successfully re-teleport to where you were and sometimes re-teleporting to the same spot over and over and over and over and over and over again and again and again and again can produce . I just wanted to point that out, because for that reason some people may wish to purposely leave such teleport cheat codes turned on just to glitch the game out. I know, as seen and discussed in some earlier posts in this thread, I had some fun with this myself. Hahaha! It was worth mentioning for those of you who do choose to mess around with these codes. I love finding ways to glitch out games, and if you can do it with cheat codes alone that makes things a lot easier! - Beyond making sure that the 'Air Walker' cheat code is additionally turned on when using any teleport/warp cheat code, if you have any troubles making use of these Teleport/Warp/Stage+Room Modifier cheat codes, then I recommend you closely read the text here: megaman.boards.net/post/11/thread. Aka the text from the first post in this thread. It details how the codes work, and reading all of that text should give one all of the understanding they need to understand how to make-use of these teleportation cheat codes. [/ul]
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Post by Admin on Dec 29, 2019 9:26:36 GMT
Use the following cheat code to achieve the result displayed in the video below. - Teleport/Warp Code: Teleport to The Clozer Woods Ruins - Unknown 2
[/font][/ul] [/video][/div] Other Notes:- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, you'll want to (in most cases, with most of the teleporting cheat codes..but not always...) makesure that you have the 'Air Walker' cheat code turned on. That code is as follows: D00C0C26 4000 800B51B8 0001- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will sometimes ( not always necessary, but it can usually be helpful!) want to make use of the 'Walk Through Walls' cheat code in addition to the teleport & 'Air Walk' codes themselves. If you do use it, you really only need to turn it on once you have arrived to the destination where you may need to 'pass through a wall'. The 'Walk Through Walls' cheat code will not make you fall through the floor (the bottom ground you, the player aka MegaMan, stands upon) and generally once you have passed through the wall that you needed to pass through, it is usually then best to turn the 'Walk Through Walls' code off so that you don't accidentally pass through other walls you may not mean to pass through (usually doing that can put you into 'out of boundaries' areas and many times to an area where MegaMan will begin to fall because there is no Terrain but that is what the 'Air Walk' code is also recommended to be turned on for). The 'Walk Through Walls' cheat code is as follows: D004B464 0052 8004B466 10E0 D00B51B8 0201 8004B466 1000 D004B464 0052 8003C706 0441 D00B51B8 0201 8003C706 1000- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will almost always want to turn the code off, once the player has arrived where they wished to teleport to. Reason for this is, if you don't turn the code off once you've successfully teleported to where you were trying to warp/teleport to, it will re-teleport you there over and over again, until you turn the code off. This is explained in greater detail in earlier posts in this thread of teleportation/warp/stage+room modifier cheat codes for MML on PlayStation. If you wish to learn more about what I am explaining here, read the earlier posts in this thread of teleportation cheat codes. But it is a very simple concept to understand, especially if you yourself have already begun messing around with these codes. If one doesn't turn off the codes after making a successful teleport, then what will usually happen is a handful of possibilities depending on the specific teleportation cheat code the player in question is using. Either the game will crash, or you will successfully re-teleport to where you were and sometimes re-teleporting to the same spot over and over and over and over and over and over again and again and again and again can produce . I just wanted to point that out, because for that reason some people may wish to purposely leave such teleport cheat codes turned on just to glitch the game out. I know, as seen and discussed in some earlier posts in this thread, I had some fun with this myself. Hahaha! It was worth mentioning for those of you who do choose to mess around with these codes. I love finding ways to glitch out games, and if you can do it with cheat codes alone that makes things a lot easier! - Beyond making sure that the 'Air Walker' cheat code is additionally turned on when using any teleport/warp cheat code, if you have any troubles making use of these Teleport/Warp/Stage+Room Modifier cheat codes, then I recommend you closely read the text here: megaman.boards.net/post/11/thread. Aka the text from the first post in this thread. It details how the codes work, and reading all of that text should give one all of the understanding they need to understand how to make-use of these teleportation cheat codes. [/ul]
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Post by Admin on Dec 29, 2019 9:31:33 GMT
Use the following cheat code to achieve the result displayed in the video below. - Teleport/Warp Code: Teleport to The Clozer Woods Ruins - Unknown 3 (MegaMan Trigger's Room on The Flutter)
[/font][/ul] [/video][/div] Other Notes:- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, you'll want to (in most cases, with most of the teleporting cheat codes..but not always...) makesure that you have the 'Air Walker' cheat code turned on. That code is as follows: D00C0C26 4000 800B51B8 0001- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will sometimes ( not always necessary, but it can usually be helpful!) want to make use of the 'Walk Through Walls' cheat code in addition to the teleport & 'Air Walk' codes themselves. If you do use it, you really only need to turn it on once you have arrived to the destination where you may need to 'pass through a wall'. The 'Walk Through Walls' cheat code will not make you fall through the floor (the bottom ground you, the player aka MegaMan, stands upon) and generally once you have passed through the wall that you needed to pass through, it is usually then best to turn the 'Walk Through Walls' code off so that you don't accidentally pass through other walls you may not mean to pass through (usually doing that can put you into 'out of boundaries' areas and many times to an area where MegaMan will begin to fall because there is no Terrain but that is what the 'Air Walk' code is also recommended to be turned on for). The 'Walk Through Walls' cheat code is as follows: D004B464 0052 8004B466 10E0 D00B51B8 0201 8004B466 1000 D004B464 0052 8003C706 0441 D00B51B8 0201 8003C706 1000- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will almost always want to turn the code off, once the player has arrived where they wished to teleport to. Reason for this is, if you don't turn the code off once you've successfully teleported to where you were trying to warp/teleport to, it will re-teleport you there over and over again, until you turn the code off. This is explained in greater detail in earlier posts in this thread of teleportation/warp/stage+room modifier cheat codes for MML on PlayStation. If you wish to learn more about what I am explaining here, read the earlier posts in this thread of teleportation cheat codes. But it is a very simple concept to understand, especially if you yourself have already begun messing around with these codes. If one doesn't turn off the codes after making a successful teleport, then what will usually happen is a handful of possibilities depending on the specific teleportation cheat code the player in question is using. Either the game will crash, or you will successfully re-teleport to where you were and sometimes re-teleporting to the same spot over and over and over and over and over and over again and again and again and again can produce . I just wanted to point that out, because for that reason some people may wish to purposely leave such teleport cheat codes turned on just to glitch the game out. I know, as seen and discussed in some earlier posts in this thread, I had some fun with this myself. Hahaha! It was worth mentioning for those of you who do choose to mess around with these codes. I love finding ways to glitch out games, and if you can do it with cheat codes alone that makes things a lot easier! - Beyond making sure that the 'Air Walker' cheat code is additionally turned on when using any teleport/warp cheat code, if you have any troubles making use of these Teleport/Warp/Stage+Room Modifier cheat codes, then I recommend you closely read the text here: megaman.boards.net/post/11/thread. Aka the text from the first post in this thread. It details how the codes work, and reading all of that text should give one all of the understanding they need to understand how to make-use of these teleportation cheat codes. [/ul]
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Post by Admin on Dec 29, 2019 9:33:56 GMT
Use the following cheat code to achieve the result displayed in the video below. - Teleport/Warp Code: Teleport to City Hall no. II - The Police Station
[/font][/ul] [/video][/div] Other Notes:- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, you'll want to (in most cases, with most of the teleporting cheat codes..but not always...) makesure that you have the 'Air Walker' cheat code turned on. That code is as follows: D00C0C26 4000 800B51B8 0001- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will sometimes ( not always necessary, but it can usually be helpful!) want to make use of the 'Walk Through Walls' cheat code in addition to the teleport & 'Air Walk' codes themselves. If you do use it, you really only need to turn it on once you have arrived to the destination where you may need to 'pass through a wall'. The 'Walk Through Walls' cheat code will not make you fall through the floor (the bottom ground you, the player aka MegaMan, stands upon) and generally once you have passed through the wall that you needed to pass through, it is usually then best to turn the 'Walk Through Walls' code off so that you don't accidentally pass through other walls you may not mean to pass through (usually doing that can put you into 'out of boundaries' areas and many times to an area where MegaMan will begin to fall because there is no Terrain but that is what the 'Air Walk' code is also recommended to be turned on for). The 'Walk Through Walls' cheat code is as follows: D004B464 0052 8004B466 10E0 D00B51B8 0201 8004B466 1000 D004B464 0052 8003C706 0441 D00B51B8 0201 8003C706 1000- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will almost always want to turn the code off, once the player has arrived where they wished to teleport to. Reason for this is, if you don't turn the code off once you've successfully teleported to where you were trying to warp/teleport to, it will re-teleport you there over and over again, until you turn the code off. This is explained in greater detail in earlier posts in this thread of teleportation/warp/stage+room modifier cheat codes for MML on PlayStation. If you wish to learn more about what I am explaining here, read the earlier posts in this thread of teleportation cheat codes. But it is a very simple concept to understand, especially if you yourself have already begun messing around with these codes. If one doesn't turn off the codes after making a successful teleport, then what will usually happen is a handful of possibilities depending on the specific teleportation cheat code the player in question is using. Either the game will crash, or you will successfully re-teleport to where you were and sometimes re-teleporting to the same spot over and over and over and over and over and over again and again and again and again can produce . I just wanted to point that out, because for that reason some people may wish to purposely leave such teleport cheat codes turned on just to glitch the game out. I know, as seen and discussed in some earlier posts in this thread, I had some fun with this myself. Hahaha! It was worth mentioning for those of you who do choose to mess around with these codes. I love finding ways to glitch out games, and if you can do it with cheat codes alone that makes things a lot easier! - Beyond making sure that the 'Air Walker' cheat code is additionally turned on when using any teleport/warp cheat code, if you have any troubles making use of these Teleport/Warp/Stage+Room Modifier cheat codes, then I recommend you closely read the text here: megaman.boards.net/post/11/thread. Aka the text from the first post in this thread. It details how the codes work, and reading all of that text should give one all of the understanding they need to understand how to make-use of these teleportation cheat codes. [/ul]
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Post by Admin on Dec 29, 2019 9:35:59 GMT
Use the following cheat code to achieve the result displayed in the video below. - Teleport/Warp Code: Teleport to City Hall no. II - The Police Station, The Inspector's Office
[/font][/ul] [/video][/div] Other Notes:- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, you'll want to (in most cases, with most of the teleporting cheat codes..but not always...) makesure that you have the 'Air Walker' cheat code turned on. That code is as follows: D00C0C26 4000 800B51B8 0001- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will sometimes ( not always necessary, but it can usually be helpful!) want to make use of the 'Walk Through Walls' cheat code in addition to the teleport & 'Air Walk' codes themselves. If you do use it, you really only need to turn it on once you have arrived to the destination where you may need to 'pass through a wall'. The 'Walk Through Walls' cheat code will not make you fall through the floor (the bottom ground you, the player aka MegaMan, stands upon) and generally once you have passed through the wall that you needed to pass through, it is usually then best to turn the 'Walk Through Walls' code off so that you don't accidentally pass through other walls you may not mean to pass through (usually doing that can put you into 'out of boundaries' areas and many times to an area where MegaMan will begin to fall because there is no Terrain but that is what the 'Air Walk' code is also recommended to be turned on for). The 'Walk Through Walls' cheat code is as follows: D004B464 0052 8004B466 10E0 D00B51B8 0201 8004B466 1000 D004B464 0052 8003C706 0441 D00B51B8 0201 8003C706 1000- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will almost always want to turn the code off, once the player has arrived where they wished to teleport to. Reason for this is, if you don't turn the code off once you've successfully teleported to where you were trying to warp/teleport to, it will re-teleport you there over and over again, until you turn the code off. This is explained in greater detail in earlier posts in this thread of teleportation/warp/stage+room modifier cheat codes for MML on PlayStation. If you wish to learn more about what I am explaining here, read the earlier posts in this thread of teleportation cheat codes. But it is a very simple concept to understand, especially if you yourself have already begun messing around with these codes. If one doesn't turn off the codes after making a successful teleport, then what will usually happen is a handful of possibilities depending on the specific teleportation cheat code the player in question is using. Either the game will crash, or you will successfully re-teleport to where you were and sometimes re-teleporting to the same spot over and over and over and over and over and over again and again and again and again can produce . I just wanted to point that out, because for that reason some people may wish to purposely leave such teleport cheat codes turned on just to glitch the game out. I know, as seen and discussed in some earlier posts in this thread, I had some fun with this myself. Hahaha! It was worth mentioning for those of you who do choose to mess around with these codes. I love finding ways to glitch out games, and if you can do it with cheat codes alone that makes things a lot easier! - Beyond making sure that the 'Air Walker' cheat code is additionally turned on when using any teleport/warp cheat code, if you have any troubles making use of these Teleport/Warp/Stage+Room Modifier cheat codes, then I recommend you closely read the text here: megaman.boards.net/post/11/thread. Aka the text from the first post in this thread. It details how the codes work, and reading all of that text should give one all of the understanding they need to understand how to make-use of these teleportation cheat codes. [/ul]
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Post by Admin on Dec 29, 2019 9:38:36 GMT
Use the following cheat code to achieve the result displayed in the video below. - Teleport/Warp Code: Teleport to City Hall no. II - The First Floor of Mayor Amelia's Office
[/font][/ul] [/video][/div] Other Notes:- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, you'll want to (in most cases, with most of the teleporting cheat codes..but not always...) makesure that you have the 'Air Walker' cheat code turned on. That code is as follows: D00C0C26 4000 800B51B8 0001- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will sometimes ( not always necessary, but it can usually be helpful!) want to make use of the 'Walk Through Walls' cheat code in addition to the teleport & 'Air Walk' codes themselves. If you do use it, you really only need to turn it on once you have arrived to the destination where you may need to 'pass through a wall'. The 'Walk Through Walls' cheat code will not make you fall through the floor (the bottom ground you, the player aka MegaMan, stands upon) and generally once you have passed through the wall that you needed to pass through, it is usually then best to turn the 'Walk Through Walls' code off so that you don't accidentally pass through other walls you may not mean to pass through (usually doing that can put you into 'out of boundaries' areas and many times to an area where MegaMan will begin to fall because there is no Terrain but that is what the 'Air Walk' code is also recommended to be turned on for). The 'Walk Through Walls' cheat code is as follows: D004B464 0052 8004B466 10E0 D00B51B8 0201 8004B466 1000 D004B464 0052 8003C706 0441 D00B51B8 0201 8003C706 1000- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will almost always want to turn the code off, once the player has arrived where they wished to teleport to. Reason for this is, if you don't turn the code off once you've successfully teleported to where you were trying to warp/teleport to, it will re-teleport you there over and over again, until you turn the code off. This is explained in greater detail in earlier posts in this thread of teleportation/warp/stage+room modifier cheat codes for MML on PlayStation. If you wish to learn more about what I am explaining here, read the earlier posts in this thread of teleportation cheat codes. But it is a very simple concept to understand, especially if you yourself have already begun messing around with these codes. If one doesn't turn off the codes after making a successful teleport, then what will usually happen is a handful of possibilities depending on the specific teleportation cheat code the player in question is using. Either the game will crash, or you will successfully re-teleport to where you were and sometimes re-teleporting to the same spot over and over and over and over and over and over again and again and again and again can produce . I just wanted to point that out, because for that reason some people may wish to purposely leave such teleport cheat codes turned on just to glitch the game out. I know, as seen and discussed in some earlier posts in this thread, I had some fun with this myself. Hahaha! It was worth mentioning for those of you who do choose to mess around with these codes. I love finding ways to glitch out games, and if you can do it with cheat codes alone that makes things a lot easier! - Beyond making sure that the 'Air Walker' cheat code is additionally turned on when using any teleport/warp cheat code, if you have any troubles making use of these Teleport/Warp/Stage+Room Modifier cheat codes, then I recommend you closely read the text here: megaman.boards.net/post/11/thread. Aka the text from the first post in this thread. It details how the codes work, and reading all of that text should give one all of the understanding they need to understand how to make-use of these teleportation cheat codes. [/ul]
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Post by Admin on Dec 29, 2019 9:39:33 GMT
Use the following cheat code to achieve the result displayed in the video below. - Teleport/Warp Code: Teleport to City Hall no. II - The Bank
[/font][/ul] [/video][/div] Other Notes:- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, you'll want to (in most cases, with most of the teleporting cheat codes..but not always...) makesure that you have the 'Air Walker' cheat code turned on. That code is as follows: D00C0C26 4000 800B51B8 0001- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will sometimes ( not always necessary, but it can usually be helpful!) want to make use of the 'Walk Through Walls' cheat code in addition to the teleport & 'Air Walk' codes themselves. If you do use it, you really only need to turn it on once you have arrived to the destination where you may need to 'pass through a wall'. The 'Walk Through Walls' cheat code will not make you fall through the floor (the bottom ground you, the player aka MegaMan, stands upon) and generally once you have passed through the wall that you needed to pass through, it is usually then best to turn the 'Walk Through Walls' code off so that you don't accidentally pass through other walls you may not mean to pass through (usually doing that can put you into 'out of boundaries' areas and many times to an area where MegaMan will begin to fall because there is no Terrain but that is what the 'Air Walk' code is also recommended to be turned on for). The 'Walk Through Walls' cheat code is as follows: D004B464 0052 8004B466 10E0 D00B51B8 0201 8004B466 1000 D004B464 0052 8003C706 0441 D00B51B8 0201 8003C706 1000- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will almost always want to turn the code off, once the player has arrived where they wished to teleport to. Reason for this is, if you don't turn the code off once you've successfully teleported to where you were trying to warp/teleport to, it will re-teleport you there over and over again, until you turn the code off. This is explained in greater detail in earlier posts in this thread of teleportation/warp/stage+room modifier cheat codes for MML on PlayStation. If you wish to learn more about what I am explaining here, read the earlier posts in this thread of teleportation cheat codes. But it is a very simple concept to understand, especially if you yourself have already begun messing around with these codes. If one doesn't turn off the codes after making a successful teleport, then what will usually happen is a handful of possibilities depending on the specific teleportation cheat code the player in question is using. Either the game will crash, or you will successfully re-teleport to where you were and sometimes re-teleporting to the same spot over and over and over and over and over and over again and again and again and again can produce . I just wanted to point that out, because for that reason some people may wish to purposely leave such teleport cheat codes turned on just to glitch the game out. I know, as seen and discussed in some earlier posts in this thread, I had some fun with this myself. Hahaha! It was worth mentioning for those of you who do choose to mess around with these codes. I love finding ways to glitch out games, and if you can do it with cheat codes alone that makes things a lot easier! - Beyond making sure that the 'Air Walker' cheat code is additionally turned on when using any teleport/warp cheat code, if you have any troubles making use of these Teleport/Warp/Stage+Room Modifier cheat codes, then I recommend you closely read the text here: megaman.boards.net/post/11/thread. Aka the text from the first post in this thread. It details how the codes work, and reading all of that text should give one all of the understanding they need to understand how to make-use of these teleportation cheat codes. [/ul]
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Post by Admin on Dec 29, 2019 9:41:00 GMT
Use the following cheat code to achieve the result displayed in the video below. - Teleport/Warp Code: Teleport to Yass Plains - The Yass Plains
[/font][/ul] [/video][/div] Other Notes:- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, you'll want to (in most cases, with most of the teleporting cheat codes..but not always...) makesure that you have the 'Air Walker' cheat code turned on. That code is as follows: D00C0C26 4000 800B51B8 0001- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will sometimes ( not always necessary, but it can usually be helpful!) want to make use of the 'Walk Through Walls' cheat code in addition to the teleport & 'Air Walk' codes themselves. If you do use it, you really only need to turn it on once you have arrived to the destination where you may need to 'pass through a wall'. The 'Walk Through Walls' cheat code will not make you fall through the floor (the bottom ground you, the player aka MegaMan, stands upon) and generally once you have passed through the wall that you needed to pass through, it is usually then best to turn the 'Walk Through Walls' code off so that you don't accidentally pass through other walls you may not mean to pass through (usually doing that can put you into 'out of boundaries' areas and many times to an area where MegaMan will begin to fall because there is no Terrain but that is what the 'Air Walk' code is also recommended to be turned on for). The 'Walk Through Walls' cheat code is as follows: D004B464 0052 8004B466 10E0 D00B51B8 0201 8004B466 1000 D004B464 0052 8003C706 0441 D00B51B8 0201 8003C706 1000- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will almost always want to turn the code off, once the player has arrived where they wished to teleport to. Reason for this is, if you don't turn the code off once you've successfully teleported to where you were trying to warp/teleport to, it will re-teleport you there over and over again, until you turn the code off. This is explained in greater detail in earlier posts in this thread of teleportation/warp/stage+room modifier cheat codes for MML on PlayStation. If you wish to learn more about what I am explaining here, read the earlier posts in this thread of teleportation cheat codes. But it is a very simple concept to understand, especially if you yourself have already begun messing around with these codes. If one doesn't turn off the codes after making a successful teleport, then what will usually happen is a handful of possibilities depending on the specific teleportation cheat code the player in question is using. Either the game will crash, or you will successfully re-teleport to where you were and sometimes re-teleporting to the same spot over and over and over and over and over and over again and again and again and again can produce . I just wanted to point that out, because for that reason some people may wish to purposely leave such teleport cheat codes turned on just to glitch the game out. I know, as seen and discussed in some earlier posts in this thread, I had some fun with this myself. Hahaha! It was worth mentioning for those of you who do choose to mess around with these codes. I love finding ways to glitch out games, and if you can do it with cheat codes alone that makes things a lot easier! - Beyond making sure that the 'Air Walker' cheat code is additionally turned on when using any teleport/warp cheat code, if you have any troubles making use of these Teleport/Warp/Stage+Room Modifier cheat codes, then I recommend you closely read the text here: megaman.boards.net/post/11/thread. Aka the text from the first post in this thread. It details how the codes work, and reading all of that text should give one all of the understanding they need to understand how to make-use of these teleportation cheat codes. [/ul]
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Post by Admin on Dec 29, 2019 9:42:08 GMT
Use the following cheat code to achieve the result displayed in the video below. - Teleport/Warp Code: Teleport to Yass Plains - ClubHouse Stage 1
[/font][/ul] [/video][/div] Other Notes:- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, you'll want to (in most cases, with most of the teleporting cheat codes..but not always...) makesure that you have the 'Air Walker' cheat code turned on. That code is as follows: D00C0C26 4000 800B51B8 0001- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will sometimes ( not always necessary, but it can usually be helpful!) want to make use of the 'Walk Through Walls' cheat code in addition to the teleport & 'Air Walk' codes themselves. If you do use it, you really only need to turn it on once you have arrived to the destination where you may need to 'pass through a wall'. The 'Walk Through Walls' cheat code will not make you fall through the floor (the bottom ground you, the player aka MegaMan, stands upon) and generally once you have passed through the wall that you needed to pass through, it is usually then best to turn the 'Walk Through Walls' code off so that you don't accidentally pass through other walls you may not mean to pass through (usually doing that can put you into 'out of boundaries' areas and many times to an area where MegaMan will begin to fall because there is no Terrain but that is what the 'Air Walk' code is also recommended to be turned on for). The 'Walk Through Walls' cheat code is as follows: D004B464 0052 8004B466 10E0 D00B51B8 0201 8004B466 1000 D004B464 0052 8003C706 0441 D00B51B8 0201 8003C706 1000- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will almost always want to turn the code off, once the player has arrived where they wished to teleport to. Reason for this is, if you don't turn the code off once you've successfully teleported to where you were trying to warp/teleport to, it will re-teleport you there over and over again, until you turn the code off. This is explained in greater detail in earlier posts in this thread of teleportation/warp/stage+room modifier cheat codes for MML on PlayStation. If you wish to learn more about what I am explaining here, read the earlier posts in this thread of teleportation cheat codes. But it is a very simple concept to understand, especially if you yourself have already begun messing around with these codes. If one doesn't turn off the codes after making a successful teleport, then what will usually happen is a handful of possibilities depending on the specific teleportation cheat code the player in question is using. Either the game will crash, or you will successfully re-teleport to where you were and sometimes re-teleporting to the same spot over and over and over and over and over and over again and again and again and again can produce . I just wanted to point that out, because for that reason some people may wish to purposely leave such teleport cheat codes turned on just to glitch the game out. I know, as seen and discussed in some earlier posts in this thread, I had some fun with this myself. Hahaha! It was worth mentioning for those of you who do choose to mess around with these codes. I love finding ways to glitch out games, and if you can do it with cheat codes alone that makes things a lot easier! - Beyond making sure that the 'Air Walker' cheat code is additionally turned on when using any teleport/warp cheat code, if you have any troubles making use of these Teleport/Warp/Stage+Room Modifier cheat codes, then I recommend you closely read the text here: megaman.boards.net/post/11/thread. Aka the text from the first post in this thread. It details how the codes work, and reading all of that text should give one all of the understanding they need to understand how to make-use of these teleportation cheat codes. [/ul]
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Post by Admin on Dec 29, 2019 9:42:54 GMT
Use the following cheat code to achieve the result displayed in the video below. - Teleport/Warp Code: Teleport to Yass Plains - ClubHouse Stage 2
[/font][/ul] [/video][/div] Other Notes:- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, you'll want to (in most cases, with most of the teleporting cheat codes..but not always...) makesure that you have the 'Air Walker' cheat code turned on. That code is as follows: D00C0C26 4000 800B51B8 0001- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will sometimes ( not always necessary, but it can usually be helpful!) want to make use of the 'Walk Through Walls' cheat code in addition to the teleport & 'Air Walk' codes themselves. If you do use it, you really only need to turn it on once you have arrived to the destination where you may need to 'pass through a wall'. The 'Walk Through Walls' cheat code will not make you fall through the floor (the bottom ground you, the player aka MegaMan, stands upon) and generally once you have passed through the wall that you needed to pass through, it is usually then best to turn the 'Walk Through Walls' code off so that you don't accidentally pass through other walls you may not mean to pass through (usually doing that can put you into 'out of boundaries' areas and many times to an area where MegaMan will begin to fall because there is no Terrain but that is what the 'Air Walk' code is also recommended to be turned on for). The 'Walk Through Walls' cheat code is as follows: D004B464 0052 8004B466 10E0 D00B51B8 0201 8004B466 1000 D004B464 0052 8003C706 0441 D00B51B8 0201 8003C706 1000- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will almost always want to turn the code off, once the player has arrived where they wished to teleport to. Reason for this is, if you don't turn the code off once you've successfully teleported to where you were trying to warp/teleport to, it will re-teleport you there over and over again, until you turn the code off. This is explained in greater detail in earlier posts in this thread of teleportation/warp/stage+room modifier cheat codes for MML on PlayStation. If you wish to learn more about what I am explaining here, read the earlier posts in this thread of teleportation cheat codes. But it is a very simple concept to understand, especially if you yourself have already begun messing around with these codes. If one doesn't turn off the codes after making a successful teleport, then what will usually happen is a handful of possibilities depending on the specific teleportation cheat code the player in question is using. Either the game will crash, or you will successfully re-teleport to where you were and sometimes re-teleporting to the same spot over and over and over and over and over and over again and again and again and again can produce . I just wanted to point that out, because for that reason some people may wish to purposely leave such teleport cheat codes turned on just to glitch the game out. I know, as seen and discussed in some earlier posts in this thread, I had some fun with this myself. Hahaha! It was worth mentioning for those of you who do choose to mess around with these codes. I love finding ways to glitch out games, and if you can do it with cheat codes alone that makes things a lot easier! - Beyond making sure that the 'Air Walker' cheat code is additionally turned on when using any teleport/warp cheat code, if you have any troubles making use of these Teleport/Warp/Stage+Room Modifier cheat codes, then I recommend you closely read the text here: megaman.boards.net/post/11/thread. Aka the text from the first post in this thread. It details how the codes work, and reading all of that text should give one all of the understanding they need to understand how to make-use of these teleportation cheat codes. [/ul]
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Post by Admin on Dec 29, 2019 9:43:47 GMT
Use the following cheat code to achieve the result displayed in the video below. - Teleport/Warp Code: Teleport to Yass Plains - ClubHouse Stage 3
[/font][/ul] [/video][/div] Other Notes:- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, you'll want to (in most cases, with most of the teleporting cheat codes..but not always...) makesure that you have the 'Air Walker' cheat code turned on. That code is as follows: D00C0C26 4000 800B51B8 0001- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will sometimes ( not always necessary, but it can usually be helpful!) want to make use of the 'Walk Through Walls' cheat code in addition to the teleport & 'Air Walk' codes themselves. If you do use it, you really only need to turn it on once you have arrived to the destination where you may need to 'pass through a wall'. The 'Walk Through Walls' cheat code will not make you fall through the floor (the bottom ground you, the player aka MegaMan, stands upon) and generally once you have passed through the wall that you needed to pass through, it is usually then best to turn the 'Walk Through Walls' code off so that you don't accidentally pass through other walls you may not mean to pass through (usually doing that can put you into 'out of boundaries' areas and many times to an area where MegaMan will begin to fall because there is no Terrain but that is what the 'Air Walk' code is also recommended to be turned on for). The 'Walk Through Walls' cheat code is as follows: D004B464 0052 8004B466 10E0 D00B51B8 0201 8004B466 1000 D004B464 0052 8003C706 0441 D00B51B8 0201 8003C706 1000- When making use of Teleport/Warp/Stage+Room Modifier cheat codes for MML1, the player will almost always want to turn the code off, once the player has arrived where they wished to teleport to. Reason for this is, if you don't turn the code off once you've successfully teleported to where you were trying to warp/teleport to, it will re-teleport you there over and over again, until you turn the code off. This is explained in greater detail in earlier posts in this thread of teleportation/warp/stage+room modifier cheat codes for MML on PlayStation. If you wish to learn more about what I am explaining here, read the earlier posts in this thread of teleportation cheat codes. But it is a very simple concept to understand, especially if you yourself have already begun messing around with these codes. If one doesn't turn off the codes after making a successful teleport, then what will usually happen is a handful of possibilities depending on the specific teleportation cheat code the player in question is using. Either the game will crash, or you will successfully re-teleport to where you were and sometimes re-teleporting to the same spot over and over and over and over and over and over again and again and again and again can produce . I just wanted to point that out, because for that reason some people may wish to purposely leave such teleport cheat codes turned on just to glitch the game out. I know, as seen and discussed in some earlier posts in this thread, I had some fun with this myself. Hahaha! It was worth mentioning for those of you who do choose to mess around with these codes. I love finding ways to glitch out games, and if you can do it with cheat codes alone that makes things a lot easier! - Beyond making sure that the 'Air Walker' cheat code is additionally turned on when using any teleport/warp cheat code, if you have any troubles making use of these Teleport/Warp/Stage+Room Modifier cheat codes, then I recommend you closely read the text here: megaman.boards.net/post/11/thread. Aka the text from the first post in this thread. It details how the codes work, and reading all of that text should give one all of the understanding they need to understand how to make-use of these teleportation cheat codes. [/ul]
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